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RE: Re: [BNW] GURPS Brave New World
"Poetic" <poetic@iprimus.com.au> wrote:
>Hey if GURPS could keep BNW alive like they did for Traveller. I'd offer the
>write the sourcebook for free for them.
>
>But as far as the Bargainer goes I haven't worked it all out yet but
>essentially he is a Super Mage with a specialized Gadgeteer skill to create
>totems. The Translater I would just let them spend their points on starting
>with a whole pile of languages at their own language lvl and also a couple
>of code breaking skills. Then they would aquire languages as per the BNW
>rules for the power and just need to spend the points on them later
>
A better solution might be to let them "pay ahead" into a language point pool, and let them purchase "new" languages from that pool at a reduced cost, say like the bonus from having the true eidetic memory.
We used this mechanism for one GURPS campaign I was involved in. It worked well.
Zalonef
Half full? Half empty? Who cares! Its evaporating quickly.
The definition of a cynic
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