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Re: [BNW] What (if anything) will YOU do?
In a message dated 10/22/2001 4:22:19 PM Eastern Daylight Time,
DeltaPrimerNuke@aol.com writes:
> additional "Slots" with NO MORE than Five different Packages (the rest
went
> into modifying or doubling the chosen ones).
> Also, any new Packages the character gets out of this MUST work with the
> original Package, or at least with the character concept (Concept is
> everything with me... frustrated writer, dontcha know). Also, the
"Slots"
> can be used to remove limitations / quirks on Packages rather than ADD
more
> Packages or increasing Power.
>
> I admit that it's easy to create NASTY Alphas this way, but
> then
> again, that's my opinion on what an Alpha is. Created versions of Hank
> Pym
> (my favorite character of all time), Mr. Fantastic, and the Flash with
this
> system and they worked well. They had their own strengths and
weaknesses,
> but in general, they did fit into the "More Powerful Than A Delta" mold.
> Still....... none of this has been used in a game here, just playing
around
> with the concepts (there's that word again).
>
That might work for some but how would one work out something like the powers
of Iron Mask?