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Re: [BNW] What (if anything) will YOU do?
In a message dated 10/22/2001 5:02:29 PM Eastern Daylight Time,
Oberonrex@aol.com writes:
<< That might work for some but how would one work out something like the
powers
of Iron Mask? >>
Again....... no hard and fast answer. Actually thought I had put in that
there were some that were hard to work out in this way. Bargainers,
Covenant, and Gadgeteers jump RIGHT to mind. But, and this is only
'brainstorming here, that's when the Concept comes in with the Guide. Iron
Mask was mentioned. Imagine that this fellow now has the ability to use
Totems as Spells. Or maybe The limitations on number of Totems is revoked.
Still another possibility (especially in Iron Mask's case!) might be they
actually become real, card-carrying, ignore-the-dealing Sorcerers! And
then again, some of my proposed "Slots" might be be placed into a Genius
Package..... maybe a Healer...... Heck ... even a Hacker if ya remember the
Virtual Adepts in Mage!!!
I have been working on Bargainers and Gadgeteers mostly (they seem to be the
easier of the three), and even then i'm not really making rock solid rules
(If you smell what Superior IS cookin'!) about them. These are REALLY open
to individual interpretation.
And I have NO idea what to do with the Covenant (or their like) !!
Ideas?
Nuke, Captain : Delta Prime - Enforcement
"There can be no society without respect for and adherence to the law..even
when the law doesn't seem fair.... so.... welcome to the Atomic Age Defiant."
Visit the Web Page at : <A
HREF="http://hometown.aol.com/deltaprimernuke/myhomepage/index.html">One
Delta Primer's Page</A>