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RE: [CM2] - Green Turn
Thanks to Mitch for catching the original error. Unfortunately I don't the
correction is right either. When a horse is injured the change in team
speed is instaneous and the written turn speed can never be more than the
the total team speed. So the written turn must also be immediately
reduced. So Green has three less MF and the attack on Yellow does not
happen.
I didn't make a correction move file because I thought Greg might want to
change where he moved to.
Kevin
--On October 30, 2000 9:32 PM -0500 Greg & Candy Kniaz <kniaz@mediaone.net>
wrote:
> Oops, I read that and read roll one die for each horse. I missed the
> remaining part. Strange things happen though and I end up moving another
> space.
>
>
>
> ----- Original Message -----
> From: Mitchell Schwartz <Ted7@world.std.com>
> To: <circus@gamerz.net>
> Sent: Monday, October 30, 2000 1:53 AM
> Subject: RE: [CM2] CM2 - Green Turn
>
>
>> On Wednesday, October 25, 2000 5:21 PM, Greg & Candy Kniaz
>> [SMTP:kniaz@mediaone.net] wrote:
>> > Green attempts revenge but result is less than spectacular
>> >
>> May I draw your attention to 9.53:
>>
>> A horse can be cut free at the start of the chariot's movgement phase by
>> rolling 1 die for each remaining horse, subtracting the driver's CDM from
>> the total and then subtracts the remainder from that turn's written
>> movement.
>>
>> Your move shows 1 die rolled, - your CDM. Please roll another 2D6 (one
> for
>> each of the other two surviving horses, and back up as appropriate.
>>
>> mitch
>>
>