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RE: [CM2] CM2 - Green Turn
Except tyhat you forgot to remove the 5 movement points for the damage to
your horse.
Remember what it said:
Start at your plotted speed, that we are to be writing down at the
beginning of your turn, in your case 17.
You lost 5 points (3D6-CDM).
You also lost 5 points from your fourth horse. Dead horses don't run.
Just as if you would have lost 4 MPs from your current move if he took
four points damage.
The additional 3D6 is for having to stop and cut the horse loose, which is
on top of losing team speed by losing the horse.
Please move back 4 spaces (1 was the attack) and remove the damage to my
horse.
mitch
On Monday, October 30, 2000 9:33 PM, Greg & Candy Kniaz
[SMTP:kniaz@mediaone.net] wrote:
> Oops, I read that and read roll one die for each horse. I missed the
> remaining part. Strange things happen though and I end up moving another
> space.
>
>
>
> ----- Original Message -----
> From: Mitchell Schwartz <Ted7@world.std.com>
> To: <circus@gamerz.net>
> Sent: Monday, October 30, 2000 1:53 AM
> Subject: RE: [CM2] CM2 - Green Turn
>
>
> > On Wednesday, October 25, 2000 5:21 PM, Greg & Candy Kniaz
> > [SMTP:kniaz@mediaone.net] wrote:
> > > Green attempts revenge but result is less than spectacular
> > >
> > May I draw your attention to 9.53:
> >
> > A horse can be cut free at the start of the chariot's movgement phase
by
> > rolling 1 die for each remaining horse, subtracting the driver's CDM
from
> > the total and then subtracts the remainder from that turn's written
> > movement.
> >
> > Your move shows 1 die rolled, - your CDM. Please roll another 2D6 (one
> for
> > each of the other two surviving horses, and back up as appropriate.
> >
> > mitch
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe circus
> > as the BODY of the message. The SUBJECT is ignored.
> >
> << File: Green Fix.gmv >>