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Re: [DL] Epitaph Headlines



>    One story type you've left off:  the foreshadowing story.  Your idea
that 
>only one story (or perhaps two) should be the evening's scenario is a good 
>one; otherwise players get distracted, or divide up, or Bad Things Happen 
>'Cuz They're Not There To Stop 'Em. But with just a smidge of planning, you 
>can insert a story in Week #1's Epitaph which makes early reference to Week 
>#2's game.

Ah yup.
I've got a whiteout board that I use for my game that I put news stories
headlines and rumors on.  I try to put 3 or 4 setting headlines (President
Grant demands British leave Detroit, Transcontinental Flight attempted,
etc), a couple of foreshadowing ones (Fabulous Heart of Darkness gem
purchased by Dr. Darius Hellstromme, The rail town of Two Guns Arizona
found deserted) and couple tied into either the current adventure or the
previous adventure. (Strange gunslinger brings down rabid wolf), etc.
-------------------
Allan Seyberth
darious@darious.com

Why did the chicken cross the road?

Lee Iacocca:
It found a better car, which was on the other side of the road.