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Re: [DL] 'Different' campaign ideas? (spoilers for FF8... Kind of)



OOOh!

It sounds like "Quantum Leap" but for the whole Posse.
When they jump, have them take a while to understand
where/when they are and to get acclimated to their
surroundungs...


Patrick

--- darklord@dark-sky.net wrote:
> Also... to add to my idea from earlier
> 
> s
> p
> o
> i
> l
> e
> r
> 
> s
> p
> a
> c
> e
> 
> 
> maybe have the first time soul jump jump back to just
> prior to the reckoning,
> 
> second jump, just prior to the reckoning, where they
> first meet "The Evil"
> (Yes I want this thing to be pre-rekoning existent) (HELP
> GHOUL! (or anyone
> else for that matter, I don't mean to single out ghoul,
> but he is usually the
> first to respond) i NEED AN IDEA) and lose a couple of
> NPCs while running
> away, brother killed, best friend seriously wounded, so
> on and so forth.  also
> drop a few things that the present timeline can use when
> they come to that
> spot (an item that was hidden and left behind (something
> that could really
> help them in a small "semi-nonrelated" plot you have
> running in that same town
> in the present timeline, info as to how to get around in
> a time of crisis...
> blah blah)
> 
> third jump, a couple years have passed, reckoning has
> happened, the group is a
> very close nit group now (the wounded best friend has
> died, as well as a few
> others (npc's that is) they are the only ones they can
> truly count on (make
> them really start to care for these characters, maybe
> drop a few more things
> that would help them in the future)
> 
> fourth jump they have all settled down in a small town
> that they have all
> helped to protect from something or other a while back,
> it has been several
> years now since the reckoning, but still a few years
> prior to when your
> campaign started.  Most of them have taken up positions
> in town, (store owner,
> preacher, blacksmith, sheriff...) let them learn about
> it, and what has
> happened over the past few years, end it with the town
> being attacked by "the
> evil"
> 
> 
> the current Time posse should encounter "The evil" again
> and be forced to run
> 
> shortly thereafter would be when the Current Time Posse
> would discover the
> "hidden town" (see my earlier posting) with the
> protection/shield.  they meet
> their "other Selves" after walking around town for a
> while (Now they are Town
> mayor, Preacher/Savior, Blacksmith/TownSafekeeper,
> Sheriff, and whatever else
> you had/see fit... maybe have a few of the "Past PC's"
> died in the attach
> while they were trying to save the town.
> What has happened is they had no choice but to escape
> from "The evil", so they
> lead the whole town (or whatever they could save of it)
> away from the evil,
> and where they made the new town is where they made the
> protection/shield and
> have done well for themselves since then, plenty of
> cattle/animals, good
> farmland... so on and so on.  The Posse should realize
> who these people are
> even though they are a lot older now, and should be able
> to relate their
> recent experiences with "the evil" and find out how they
> have avoided it for
> the past several years... and hopefully should jump to
> the "make a weapon out
> of the shield" conclusion idea I mentioned before (see
> previous post) and
> should join forces once and for all to take the mofo out
> for good.  Shortly
> after making the weapon have the protection/shield fail
> and have "The evil"
> Attack.  Give the players both sheets and have the final
> battle, and hope for
> the best.
> 
> There, brain done boiling now, must eat....
> What do you think now Patrick, how bout you Brian?  Any
> input from Shane or
> Goff?
> 
> I can't wait to run this now... so I will be fleshing it
> out soon!
> Dirk "I don't know what has been whispering into my ear
> today, but I like it"
> R.
> 
> 
> 
> darklord@dark-sky.net wrote:
> 
> > I also can't wait to see what kind of ideas ghoul comes
> up with for "The
> > Evil"
> >
> > Dirk "Ghoul Fan to the max!" R.
> >
> > darklord@dark-sky.net wrote:
> >
> > > Why thank you, I am thinking of fleshing it out
> fully, running it and
> > > posting it to the web site I intend to build one
> day... (if I every get
> > > a few days off of work... but those days are already
> taken by having too
> > > many DL books to read)
> > >
> > > Can't wait to try this idea out... now, which posse
> to try it on...
> > > hmmm, heheh, all of em!
> > >
> > > Dirk
> > >
> > > Patrick Phalen wrote:
> > >
> > > > Sorry for the "aol-like" response, but very sweet
> sir!
> > > >
> > > > Patrick
> > > >
> > > > [really cool game idea snipped]
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