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Re: [DL] huckster problem




----- Original Message -----
From: <Madnes6841@aol.com>
To: <deadlands@gamerz.net>
Sent: Wednesday, March 29, 2000 7:25 PM
Subject: Re: [DL] huckster problem


> In a message dated 3/28/00 11:34:32 PM Pacific Standard Time,
> ronald@teleport.com writes:
>
> << For those of you in my group this is spoiler space!
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>  You still readin this ryan?
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>  I now have three, count em, three hucksters in my possse.  Two
hexslingers
>  and one regular one.  They all (thanks to my stupid meddleing) have
arcane
>  prodigy.

SNIP!!!

> 3.) do they belong to one of the "Huckster Societies" in H&H? If so, the
> other society  might come calling on them- or, if they belong to the
"Royal
> Court"(the riverboat one), I think it was, just promote them to higher
ranks
> within the Court, until they are considered evil, and take away their
> characters- and if the players ever do it again, have their old character
pay
> them a visit.

So, for non-evil actions, you would consider them 'evil'?  What is evil
about them learning more about their art of Hexslinging?  Sure, they deal
with Manitous, but you are the one that let them learn so quickly.  If you
use the
Royal Court to get them, of their own volition, to do things, that is
different.  Then they have chosen evil, and that seems to be the big thing
in Deadlands; the choice.  Promoting them until you consider them evil
without cause is
like assuming all people that are Olympic calibre atheletes or PhDs are
evil; they are good at what they do, and well educated.

Caias


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