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Re: [DL] Marshall needs suggestoins



I know this sound obvious, but you could just change the rules. It's your
game, after all. Make werewolves vulnerable to gold - that'll confuse them.

Sam de Smith.
-----Original Message-----
From: Everett E. Proctor <spiritmast@globaldialog.com>
To: deadlands@gamerz.net <deadlands@gamerz.net>
Date: 21 May 2000 20:15
Subject: [DL] Marshall needs suggestoins


>Here's the situation:
>
>During character creation, one of my posse members had a mysterious
>past.  I told her that she had an heirloom (unbeknownst to her, it gives
>her arcane protection) and gave her the option of making up the
>heirloom.  She chose a SILVER collar that her father put on her, but has
>no latch and she can't get it off.  I thought was kinda cool, so I said
>o.k.
>
>Then, after forgetting what the heirloom was, I decided to introduce
>Lycanthropy to my game, and she was the victim.  She doesn't know yet
>that she has been infected (nor does she know the power of the heirloom
>yet).  Obviously, wearing a silver collar that can't be removed can be
>very detrimental to a werewolf.  But I fell like I could do something
>great with this, after all, if a silver colar doesn't have some effect
>on lycanthropy, what will?  But what should I do?   I want there to be
>something more than  the collar simply prevent the Lycanthropy.  But
>what?
>
>Any suggestions would be helpfull.
>
>Thanks in advance,
>Everett
>
>
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