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Re: [DL] Everybody was kung-fu fighting...



There's whole passel of extra Kung-Fu lurking somewhere on Pinnacle's site.
Also, try looking at

http://www.darious.com/deadlands/index.html

which has links to .html and .pdf versions of Steve Long's ace Hexagram
(chinese huckster) rules from Shadis.

Oh, and a yard's just less than a metre (1760 yards in a mile, 1640 metres
in a mile.)

Sam de Smith. Who is English, and has had to come terms with metric and
imperial measurements. Sob.
-----Original Message-----
From: Tim Denee <gilkison@ihug.co.nz>
To: deadlands@gamerz.net <deadlands@gamerz.net>
Date: 23 May 2000 07:32
Subject: [DL] Everybody was kung-fu fighting...


>Ok, I've recently downloaded the 'Kung-Fu Fighting' mp3, so I'm in the mood
>for a bit o' that in my adventure. Unfortunately, I haven't got the Great
>Maze box, I can't afford it, even if I could afford it I'd be better off
>getting H&H, F&B, and so forth. But, I still want to get some fu-fighting
>going on, thus I devised the following; a relic and a customized bad-ass
for
>your approval.
>
>S
>P
>O
>I
>L
>E
>R
>S... Well, not really, but I've never been able to do that, and I wanted to
>give it a try.
>
>
>Dragons
>
>The Dragons are hand-built fire-arms, works of art commissioned by Kang
>himself. There are six in total, and each is a dazzling tool of death. They
>have solid ivory handles, silver plating along the barrel, and an inlaid
>diamond dragon coiling around the entire pistol, picked out with gold leaf.
>Power: Dragons count as peacemakers for all intents and purposes. However,
>they are perfectly balanced and crafted, feeling like wind in the user's
>hand, and as such the bearer may add +2 to all quick-draw, speed-load,
>shootin', and fannin' rolls.
>Taint: Anyone with a Dragon on their person gains a mild hankerin' for
opium
>and loyalty to Kang and his minions, both of which go away if the gun is
>removed from the hero for at least 24 hours. Note that while the hero is
>loyal to Kang, he is not a zombie bound to Kang's will; he can still defy
>Kang to a certain degree. Kang usually gives these guns to white allies who
>are of questionable trust. Should someone receive a gun who was not meant
>to, they may keep it as normal, but all the Dragons are linked to Kang and
>simply by concentrating he can work out their general location. No-one who
>steals one of these relics will be around much longer...
>
>Jin-Wei, The Black Ice
>
>This lethal martial-artist is a restless nomad, constantly moving around
the
>weird west, sowing terror and confusion where-ever he goes. He is a lithe
>chinese fellow with large eyes and tiny black pupils, and a single plait of
>snow-white hair. He almost never talks except to deliver ultimatums, though
>when he does his voice is quiet and dry, a frosty bite which stops most
>people in their tracks.
>     Jin-Wei was originally a student of the greatest martial-arts teachers
>in China, but despite this he failed to achieve anything of note. Depressed
>and bitter, he took the voyage to America to try and make a name for
himself
>there. He arrived on July 3'rd, 1863; the day of his 28'th birthday. He had
>only one wish that day; to achieve the kung-fu mastery he had always
wanted,
>and release his anger on the rest of the Chinese community in America. The
>Manitou listened. He believes his newly found power is actual Ch'i, but is
>in fact no better than any other black magic. His war of retribution has
>caused him to gain many enemies, including the all-powerful Kang, but
>luckily for him he has managed to slaughter any pursuers so far.
>
>Corporeal: D:2d6, N:3d12, S:4d10, Q:3d8, V:2d8
>Throwin': unbalanced 5d6, climbin' 3d12, dodge 4d12, fightin': brawlin'
>7d12, sneak 2d12
>Mental: C:3d8, K:4d6, M:1d8, Sm:1d4, Sp:2d10
>Disguise 4d6, language: english 1d6, overawe 4d8, faith 5d10, guts 2d10
>
>Edges: Arcane Background: Black Magic, Don't Get 'Im Riled!, Fleet-Footed
5,
>"The Voice": threatening
>Hindrances: Big Britches, Vengeful, Enemy 5: Kang and his goons, Ferner,
>
>Pace: 17
>Size: 6
>Wind: 18
>
>Special Abilities:
>     Black Magic: Bolts o' doom 3, cloak o' evil 2, ghostly servant 1, stun
>2, zombie 3
>Gear: Black silk slacks, a white sash, black sandals.
>Description: See above.
>
>Black Magic Trappings:
>Bolts o' doom: These take the form of huge blasts of energy (NB: like on
>'Dragonball Z')
>Cloak o' evil: When cast, this causes several illusionary copies of Jin to
>appear beside him, making it difficult to tell which to shoot at.
>Ghostly Servant: When cast, Jin's hand and the object to be shifted both
>glow with an unearthly white light, and with a simple wave of his hand he
>send the target flying.
>Stun: He simply has to poke the victim and they fly across the room and
land
>in a paralyzed heap, (NB: like the 'one inch punch')
>Zombie: Several dusty figures will burst out of the ground and take on
>fighting stances. They are the spirits of long-dead chinese warriors from
>the ages who fled the field of battle or double-crossed their comrades.
(NB:
>like during 'Mortal Kombat' when the sorcerer summons the dead warriors
from
>the man-holes in the floor)
>
>
>
>
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>
>