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Re: [DL] Shaman Revised question



 From the accumulated rulings

Guardian Spirits: Turtle
Q)      Having just acquired a copy of Ghost Dancers I noticed that the 
White Chip power for the Turtle Guardian isn't really valid with the new 
"Luck o' the Irish" rules. Is there any official ruling or should I just 
use the old edge rules for  the power? - ?
A)      Here's my fix (you'll note it's basically the old Luck o' the Irish 
with a clarification): The white Fate Chip power of this guradian spirit 
refers to the Edge luck o' the Irish. However, since this book's 
publication, the workings of that Edge have changed greatly. Now, replace 
the text of the paragraph describing the white Chip effect with the following:
"For the next 24 hours, when your hero spends a red or blue Fate Chip on a 
Trait or Aptitude roll, you may also reroll all dice reading 1s-including 
the bonus die gained for the Fate Chip. You may not use this ability if 
your character goes bust on the original roll." [John Goff, DL listserv, 
5/18/00]

At 06/20/00 01:54 PM -0400, you wrote:
 >Another quick question (and I seem to remember seeing the answer somewhere,
 >but can't find it for the life of me):
 >
 >With the changes to Luck o' the Irish/Favoured by the Ancestors edge, how
 >does the spending of a white chip work for characters with the Turtle
 >spirit guide now?
 >
 >
 >Thanks,
 >
 >
 >To unsubscribe, send a message to esquire@gamerz.net with
 >       unsubscribe deadlands
 >as the BODY of the message.  The SUBJECT is ignored.

-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html

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