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Re: [DL] Shaman Revised question
From the accumulated rulings
Guardian Spirits: Turtle
Q) Having just acquired a copy of Ghost Dancers I noticed that the
White Chip power for the Turtle Guardian isn't really valid with the new
"Luck o' the Irish" rules. Is there any official ruling or should I just
use the old edge rules for the power? - ?
A) Here's my fix (you'll note it's basically the old Luck o' the Irish
with a clarification): The white Fate Chip power of this guradian spirit
refers to the Edge luck o' the Irish. However, since this book's
publication, the workings of that Edge have changed greatly. Now, replace
the text of the paragraph describing the white Chip effect with the following:
"For the next 24 hours, when your hero spends a red or blue Fate Chip on a
Trait or Aptitude roll, you may also reroll all dice reading 1s-including
the bonus die gained for the Fate Chip. You may not use this ability if
your character goes bust on the original roll." [John Goff, DL listserv,
5/18/00]
At 06/20/00 01:54 PM -0400, you wrote:
>Another quick question (and I seem to remember seeing the answer somewhere,
>but can't find it for the life of me):
>
>With the changes to Luck o' the Irish/Favoured by the Ancestors edge, how
>does the spending of a white chip work for characters with the Turtle
>spirit guide now?
>
>
>Thanks,
>
>
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-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html
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