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Re: [DL] Dynomite questions.
> You know Jeff, it's posts like this that just make my day.
>
> We have never really had too much to do with explosives in my game, but a
> new player's character has an unhealthy fascination for things that go
> 'boom!' and lacks the common sense gawd gave a goat, so I'm sure things
are
> going to get more interesting in our neck of the woods.
>
> Emily, are you listening?
>
three things...
1. Use the new rules. They work. I can explain them if you like...you do?
good!
instead of applying the damage as individual wounds in massive style, roll a
d6 and apply the full damage to that many locations, in this way you could
roll a one on the d6 and still die from it. nice eh?
2. Increase the blast radius without telling the posse. Hey maybe that last
batch was a little stronger than most. Make sure you note this when they
buy the dynamite and keep track of when they use it. So instead of a 30
yard radius it has a 50 yard radius and the die types decrese every 15
yards. That will put a scare in em.
3. Remember that dynomite is VERY volotile. (ok I know I misspelled that).
Throw a huckster that uses earthwrack at them and watch the fireworks when
their entire stash goes off in their saddlebags...with their horse attached.
Ronald "Nitro" Conner
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