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Re: [DL] Law Dogs Stuff



Well I run all my games not as historical fiction, but as a high octane
Hollywood blockbuster. All my players are encouraged to bring a picture of
the actor that play's their part. we describe things in terms of camera
shots and fade outs. Reality of gunfights takes a backseat to dramatic
twists. A favorite quote of mine is.. "Well, it's not very *realistic* but
neither are those zombies clawing at the door".

Also, did anyone read my grouping idea for the gattling pistol? Good idea?
Bad idea? feedback is appreciated

Cheyenne

www.geocities.com/medmenham/index.html       -The Art of Cheyenne Wright
__________________________________________________

When we remember that we are all mad, the mysteries disappear and life
stands explained.
- Mark Twain
__________________________________________________
----- Original Message -----
From: <SteveL1979@aol.com>
To: <deadlands@gamerz.net>
Sent: Friday, September 01, 2000 9:38 AM
Subject: Re: [DL] Law Dogs Stuff


> In a message dated 9/1/00 11:27:07 AM Eastern Daylight Time,
> banzai@missouri.edu writes:
>
> << > Also cheek out the John Wayne, Kurt Douglas Movie "War
>  > Wagon", Kurt Doulglas wears a padded glove on his left hand,
>  > that he used to fan the hammer.
>  >
>  Hollywood is probably not the most reliable of sources for western lore.
>>
>
>     I definitely agree, from a factual standpoint. ;)
>     However, from a gaming standpoint, one could argue that the way
Hollywood
> shapes and presents the genre is just as important, if not more so, than
> actual history. After all, compared to some of the dramatic stuff seen in
> movies, sometimes real life -- even in the Wild West -- can be just plain
> boring. :)
>     By and large, I think DL players' expectations of the western genre
are
> shaped by Hollywood more than just about anything else except perhaps the
> game books themselves (and those books owe a major debt to Hollywood as
well).
>     So, while it should be followed with just the sort of caveat Jim used,
a
> reference to how a movie shows things probably isn't off-base for DL
> purposes. :)
>
> Steve Long
>
>
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