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Re: [DL] Dealing With Wind
I don't usually deal with a wind roll as the open
ended thingie screwies with that (ie. knocking out a
demon-liche-rattler-monkey-dragon in one shot).
As an option I usually deal the damage number in wind
if its not enough to cause a wound. Ie. rolling a 5,
though not enough to cause a wound, causes 5 wind.
Rolling a 3 causes 3.
That make sense? I'll adjust the amount depending on
hit location. -1 wind for a leg or arm shot, +1 wind
for a gizzards shot, +2 wind for a head shot.
twonky,
Tenebros
"Mah Biscuits are burnin'!"
--- Jeffrey Miller <jeffmill@amazon.com> wrote:
>
>
> On Wed, 29 Nov 2000, Ross Coburn wrote:
>
> > I have evil d6s as well, so I would often wince as
> a baddie taking 1d6 Wind
> > loss (with, say, 18-24 Wind) would end up dropping
> on the spot. Happened so
> > often I nearly chucked the dice, before
> remembering that d6s are also used
> > to inflict pistol wounds on posse members... <g>
>
> There's a simple, time-tested GM trick to this...
>
> Ignore The Dice
>
> -j-
>
>
> To unsubscribe, send a message to esquire@gamerz.net
> with
> unsubscribe deadlands
> as the BODY of the message. The SUBJECT is ignored.
>
=====
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