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RE: [DL] stun, wind, and quickness rolls



>"Roll your Quickness dice.
>Pick the best and ignore the rest.
>Now... unless you've Busted (insert Bust explanation here), you get:
>1 card just for showing up, [deal cards to everyone who gets one]
>1 more if you made it to 5, [ditto]
>1 more if you made it to 10,[ditto]
>1 more if you made it to 15,[ditto]
>and 1 more if you made it to 20.[ditto]

Perfect!
Don't forget the one thing that people *always* forget:
Wound Modifiers...
If there is one single place that people forget to apply this die roll
modifier, it is for the quickness roll...

Patrick