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Re: [DL] Dragons



If you ask me you should have the character throw himself at the ground.
When he hits, remind the player that Texans never miss.  ;-)
          Daniel Gwyn
Well, they hung John Hardy on the following morn,
They swung him way up in sky
The last words I heard that poor boy say
"My six-shooter never told a lie"
      From "John Hardy" (Trad.)
-----Message d'origine-----
De : Ashman, Joel <jea2@c-cor.com>
À : 'deadlands@gamerz.net' <deadlands@gamerz.net>
Date : January 31, 2001 3:59 PM
Objet : RE: [DL] Dragons


>Being raised by a dragon (if there are such things in DL) should no more
>give someone the ability to fly then being raised by a parrot, IMO
>
>It sounds like someone who isn't happy playing the cards he's dealt (so to
>speak).  Or who wants the most powerful character in the posse.  Like a
>player I knew who always wanted to play a half-ogre in D&D so he could be
>the best fighter, which he failed at royally.
>
>When his character dies, he'll just ask to have his next character be able
>to teleport, or something else that unbalances the game.
>
>Not to mention that there are these things called artifacts....
>
>I wouldn't let him, and if he doesn't want to play, then too bad for him.
>Ya can't get everything ya want, in life or roleplaying.
>
>--Joel
>
>
> -----Original Message-----
>From: Matthaw@aol.com [mailto:Matthaw@aol.com]
>Sent: Wednesday, January 31, 2001 3:25 PM
>To: deadlands@gamerz.net
>Subject: [DL] Dragons
>
>My friend wanted to be stubborn and is insisting upon playing a Texas
Ranger
>
>raised by dragons...I don't agree with it, but he wants the ability to fly
>and cast magic...i know it's Marshall's opinion...
>    Well, he isn't getting the magic stuff, but the ability to fly is
funny,
>
>i figured it would be cost in Wind, and a high one. the higher he goes in
>the
>air , the more wind is lost....Overall I feel dragons that fly aren't in
the
>
>weird west as i see it but he is stubborn like  i said
>    I don't know...his philosophy on flying is something like, "Jumping and
>missing the ground"...
>
>
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