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RE: [DL] are martial artists underpowered?



Check Hexarcana.   It revamps the Martial Artists to the new edition rules
and that is precisely what they do.

For each level of Ch'i skill, the MA gets one free ability (from memory).

Ashley.

> -----Original Message-----
> From:	s [SMTP:neko@evolove.net]
> Sent:	Friday, February 09, 2001 9:17 AM
> To:	deadlands@gamerz.net
> Subject:	[DL] are martial artists underpowered?
> 
> Hey Deadlanders,
> 
> I have a question for you - are martial artists underpowered, compared to 
> hucksters, sykers, doomsayers etc etc? From what I gather, any character 
> with 'powers' in the deadlands universe has a single skill which they use 
> to perform all their cool powers. They then get a number of powers equal
> to 
> their skill and can buy more later. Therefore a syker has blastin', a 
> doomsayer has his faith and so on.
> 
> I've just looked through the martial arts supplement that came with 'the 
> great maze' and it seems that martial artists have to 'buy' _each_ power 
> from the get-go, which seems unfair? Wouldn't it be more consistent if, 
> once the arcane background is purchased, the character can buy a 'chi' 
> skill (like the faith skill) which would be spirit based. They then get a 
> number of powers equal to their chi (so normally that would be 5) and can 
> buy more later (cost depending on whether they have a sifu, etc etc).
> 
> or am I missing something here? has this already been addressed?
> 
> neko
> 
> 
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