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[DL] Posse Names



<laugh>

Yeah, but there can't be TWO Posse's with No Name...  then we would get
confused...

Here are a few options (and M - throw in some more, or solicit ideas from
the Boys of Reticence) that I have come up with.  <WARNING:  MAY contain
spoilers...>









1)  The Seventeen Gang - because we seem to roll an inordinate number of
them... Even on d4's and d6's.
2)  The Pack (though this one is more dependent upon whether or not Monte is
in fact "fuzzy" - which as yet to be determined in game.  If so, that makes
3/5 of our posse that have become werewolves... Including the "Brawny,
Two-Fisted, Two-Gun Kid, Veteran gunslinger..whimper)
3)  The Dead-Snake Gang <ducking as M threatens to murder me for that one>
4)  The Baroo Brigade (that one has already been shot down...)
5)  The Flying Lead Posse  (Because 3/5 of the group can put 2 or more
bullets in the air each action... 4/5 if someone is on the gatling rifle)

Tif (feeling weird tonight)
----- Original Message -----
From: "Ross Coburn" <coburn@videotron.ca>
To: <deadlands@gamerz.net>
Sent: Wednesday, February 28, 2001 9:27 AM
Subject: Re: [DL] Re: deadlands-digest.20010226


> "Marguerite Frey" <natasha_corey@yahoo.com> wrote:
>
> > P.S.  Tif, we REALLY need a posse name!
>
> Why?  Ours gets by quite well without one...  *grin*
>
> (So says the Marshal of The Posse With No Name.)
> --
> Ross Coburn
> coburn@videotron.ca
>
>
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