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Re: [DL] 1st edition hucksters & shaman compared to 2nd edition



Thomas Mayfield wrote:

> >
> I didn't think about them either before I let them in my campaign.  Bad
> idea.  I've found that the new rules simply allow too much power, too fast.
>  What it would have take 10 sessions to do now takes around 4.  The
> huckster in our group quickly outstriped the rest of the posse in power, so
> much that I had to start crafting adventures around his weaknesses to even
> be a challenge (combat wise).
>
> -Evil Marshal Mayfield

Don't forget about the whole Lynching of Hucksters for being Evil aspect.  I play
a pretty powerful huckster, but he never uses his hexes if there's anyone
around.  In fact, in character, well over half the posse has no idea he's a
huckster.

--D