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Re: [DL] Dyn-o-mite!



On Mon, 30 July 2001, Derek Carmichael wrote:
>If the character just lights the fuse willy-nilly: 

Hey I like that!

I run it like this.  Make a demolitions roll - draw that many cards as if it were a quickness roll.  The feller who set the fuse picks the card when things go boom.  That works REALLY well.  It is a simple mechanic that is familiar to the players.

I don't have anyone in my posse who messes with the stuff who doesn't have a high demo skill.

Jeff "I like it when things go boom" Tolle

"I've got Dungeon Masters Guide / I've got 12 sided 
dice / I've got Kitty Pride / And Nightcrawler, too / 
Waiting there for me / Yes I do."

"In the Garage" Weezer
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