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RE: [DL] More about Dodge - was: pop-up attacks



that's exactly how I do it, one dodge for all attacks on that card.  And if 
you dodge by stepping back around the corner or something, hey, you are 
around the corner.



>From: "Jeff Yates" <jyates@primaryfunction.com>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: RE: [DL] More about Dodge - was: pop-up attacks
>Date: Mon, 13 Aug 2001 10:30:36 -0400
>
>I've wrestled with Dodge too.  When last we played (I'm not GM-ing for our
>group now), I ruled that the Dodge is good for the action you Dodged.  
>After
>that, the shooter re-aims.  Dodge did last for a second or so -- you dive
>behind cover, and you're done.  At the very least, the target dives to the
>side, winding up on the ground but hopefully lead-free.  You can Dodge more
>if you've got more cards...  And we did decide that one Dodge roll was good
>for all the attacks on that card -- if four bandits shoot at you on the 
>same
>card, and you decide to jump behind the water barrel and roll a 15 for your
>Dodge, all four bandits will most likely miss the new TN.  But then they
>know you're behind the barrel, and can try to shoot over/around/thru it on
>their next card -- the barrel provides cover, but no Dodge value.
>
>That's just how we do it, nothing officially special here.
>
>Jeff Y.
>Marshal for the Dynamite Gang
>
> > -----Original Message-----
> > From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> > Behalf Of William Ogden
> > Sent: Monday, August 13, 2001 10:02 AM
> > To: deadlands@gamerz.net
> > Subject: Re: [DL] pop-up attacks
> >
> >
> >
> > > >Do the other marshals allow "pop-up" attacks (or use >them)?
> > >------------------------------
> > >No, but this is something I have wrestled with for a while.  How
> > do you do
> > >it?  I may adopt your practices, if it is good.  Right now, I
> > assume that
> > >if they dodged on thier action, they get that dodge TN until they take
> > >another action - on that action they may (if they like) continue
> > to dodge.
> > >That is mainly cause a combat round is 5 sec.  I mean really -
> > who dodges
> > >for less than half a second?
> > >
> > >Jeff
> > >
> > I thought of that as well, dodge lasts until next action, but
> > that might get
> > weird.  I mean, if you have a King and 2 queens, and you are
> > attacked on an
> > Ace and dodge (witht the King), it doestn' last very long.  But
> > then if you
> > hold your last queen and dodge on Jack, it lasts until the next round.
>
>
>
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>


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