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Re: [DL] Which System to Use for a New Game



NOte that I've never played DL d20, but I've played and Marshalled standard 
deadlands, and played d20 DnD.  NOr have I read DL d20

I think the flavor will be a lot different.  In standard deadlands, it 
doesn't matter a whole lot who experienced you are, if you are hit by a 
bullet, it hurts.  Once you have 80 hp in d20, I would think that it would 
be hard to be worried about a gun.

>From: "Daniel Stack" <danielstack@mediaone.net>
>Reply-To: deadlands@gamerz.net
>To: "deadlands" <deadlands@gamerz.net>
>Subject: [DL] Which System to Use for a New Game
>Date: Mon, 27 Aug 2001 19:10:09 -0400
>
>Dan bravely delurks...  I realize this is a fairly sensitive topic so
>I hope not to start a bitter system argument.
>
>I'm currently mulling over which system to use for my Deadlands
>campaign which begins in the fall.
>
>All of the players like and are at least somewhat familiar with the
>d20 system - we've played both d20 D&D and Star Wars with it.
>The players have mixes of preferences - some really like science
>fiction, some like Victorian era, some like the fantasy and magic of
>D&D.  All like action and adventure.  We're currently in a Star
>Trek game.  Discussing what to do when that winds down,
>all players have found something that they find interesting
>in a Deadlands game.
>
>As Marshal, I have access to both incarnations of Deadlands.  I
>certainly feel that using the d20 system will be easier, at least in
>the first phases of the game, given the prior games the players have
>been in.  However, I wonder if the flavor of the
>game would be better served by using the original rules engine.
>As a caveat, I've never actually used the Deadlands system,
>though I have used similar systems.  However, I have heard
>some indicate that it can get quite complicated rather quickly.
>My biggest worry is that I, as gamemaster/Marshal/etc., tend
>to be the only owner of the rules - we tend to run rules-lite
>and I'm curious if others have run Deadlands campaigns in
>a similar manner. (i.e. the Marshal is teacher).
>
>It looks like it'd be a lot of fun, dealing out cards, playing chips, etc.
>Also, I rather like the deadliness of the combat system and the less
>ablative approach to damage.  So far the players seem neutral
>to enthusiastic in trying out the Deadlands rules.
>
>If I do go with the d20 version, I'll certainly not run it like a D&D
>game - for example I plan on being somewhat restrictive with
>hucksters and other arcane characters - characters who behave like
>D&D wizards will quickly find themselves being accused of being in
>league with Lucifer...  However, I do worry that higher level
>characters will be very, very tough to threaten.
>
>Honest, non-flammable opinions sought.
>
>-Dan
>
>
>
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>


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