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Re: [DL] Will Someone Stop the Bleedin'?



> > I know I'm still pretty new to Deadlands, but going through
> > the Player's Guide, I can't find rules to stop from Bleedin' to 
> > death once Bleedin' starts.
> > 
> > Page 139 has the Bleedin' rules - a Seriously Wounded character
> > bleeds 1 Wind per Round, Critically 2 Wind per Round, and 
> > Maimed Limbs 3 per Round.
> > 
> > But I don't see how to stop it.  p. 141 has rules to eliminate all
> > Wind damage, but that takes five minutes - by that time the 
> > character will have bled to death.
> > 
> > Medicine, on p. 43, does mention that General Medicine
> > can be used to stop bleeding, but does not describe the
> > mecahnism or time required for doing so.
> > 
> > Am I missing something incredibly obvious?
> > 
> > Thanks,
> > 
> > Dan
> 
> It's not incredibly obvious if you have not read the DnD Player's 
> Handbook.  You cure bleeding by stabalizing via the Heal skill or any 
> clerical type healing.  On a successful heal roll of 15, the 
character 
> is stabalized at whatever negative hit points he is at, and stops 
> bleeding.  With clerical-type healing, he is healed by however many 
hit 
> points as normal, and if still negative, stops bleeding.
> 
> Ogy Joe

DOH!  I just realized, you were talking about original, not D20.  Been 
reading the D20 book too much recently.  Sorry.

Ogy Joe
"How can you expect to succeed if you don't risk failure?"