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RE: [DL] When Do you know...



> > --- William Ogden <w_ogden@hotmail.com> wrote:
> > > I was always bored in D$D when I knew a GM wouldn't
> > > kill a character.  I
> > > just lost a character in a PBEM, and it was a very
> > > good death-scene.
> >
> > Interestingly, William's was the _first_ character I
> > ever killed in a game - and I've been running them for
> > over fifteen years. So I hear the question and
> > understand it. (The following week I killed another
> > one in D&D, so watch your taste for blood...)
>
>OK, so what made it a good death scene?
>
>and Ivan, how did you feel killing your first character?  Why now after all
>those years of playing? have you avoided killing a character in a similar
>situation during the fifteen years? if so what worked better?
>
>Sorry for the 20 questions imitation, I'm just curious/nosy, y'know.
>
>Cheers
>
>Roy

The character took a risk, a big risk, but it didn't quite pay off.  The 
risk was in character for him to have taken, and he went down fighting.
It helped a lot that the other players reacted well.

I think tt helped that it was in a PBEM.  Those tend to be more role playing 
and character driven that table top, in my experience, plus it  was ... 
chilling to read.  The Marshal had always done good descriptions of 
hexslinging, how he write up the death
scene great, I was to busy reading it and liking it to be annoyed by my 
character's death

There is a write up here under Robot Rattlers 
http://www.gamesgroove.com/ivan/DustAndBones/tales.html#topbar
or you can read it here 
http://groups.yahoo.com/group/DustAndBones/message/1337

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