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[DL] New Ch'i Powers



One of my new players wanted to expand on the existing ch’i powers, and made a couple suggestions.  Here is what I’ve come up with for two.  I’d appreciate any suggestions or comments on balance, etc.

 

Thanks,

 

Joe

 

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Clouded Leopard Stalks

TN: 5

Strain: 2

Speed: 1

Duration: 1/round

 

Your hero effectively fades from view, becoming one with the shadows and his surroundings through a complex series of motions.  The hero is not truly invisible, but folks have a habit of avoiding looking at him while he is using this power.  For the duration, simply seeing the martial artist requires an Onerous (7) Cognition roll.  Increase the TN by +2 for every raise on the ch'i roll.  If the hero does anything obvious (like breaking a vase, or kicking an unsuspecting guard upside the head), those nearby may immediately attempt another Cognition roll at the same difficulty.  If the martial artist actually damages an opponent, that person gets a +2 to his roll for every wound he takes on that attack.  Kill a cowpoke this way, and you're likely to be the last thing he sees.

 

Anyone who has spotted the martial artist continues to see him until the hero drops this power and reinitiates it, at which point they get the standard Cognition roll as described above.  If a cowpoke has spotted the hero, and tries to point him out to his buddy, his buddy gets to attempt the Cognition roll on his next action, even if the martial artist has done nothing obvious.

 

A cowpoke can attempt to attack the hidden hero if he has some idea where he is.  This is made as if fighting in total darkness, and so the cowpoke suffers a -8 penalty to his attack rolls

 

 

Iron Monkey

TN: 7

Strain: 4

Speed: 1

Duration: 2/round

 

Gathering his ch’i to turn aside attacks that would otherwise perforate him, the martial artist can ignore attacks that most cowpokes would just bleed from.

 

The martial artist gains one level of armor for every success and raise on the ch'i roll. (max 5 with a roll of 27)