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RE: [DL] Mundane vs. arcane





> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of William Ogden
> Sent: Tuesday, October 23, 2001 7:15 PM
> To: deadlands@gamerz.net
> Subject: RE: [DL] Mundane vs. arcane
>
<Some Snips>
>
> i think you just proved my point.  The counter for a hexslinger
> is a badguy
> hexslinger, according to your post.  So what happens when the normal
> gunfighter runs into a badbuy hexslinger or Black Magic user?
> He's kind of
> screwed.
>

I thought your point was that DL arcanes were too powerful, and so were
thinking of switching to DL D20 because a mundane can take on an arcane.  My
point was that, in either system, a mundane can't take on an arcane if the
arcane has time to cast spells/prepare.  Wether the mundane is the good guy
or the bad guy, he should be using his head and preparing ways to counter
the arcane.  The same way that a guy with a knife will most likely get
killed by a guy with a gun if the gun fighter is allowed time to draw first.
Any distinct advantage will greatly help the guy that has it, if he's
allowed to use it.  The same arcane/gunfighter mix would be greatly powerful
regardless of rules system used.

Mundane gunfighters can survive and thrive in the Weird West.  Two of the
long-winded characters in my campaign are totally normal.  They've
encountered a werewolf, nosferatu, rattlers, black magicians, and hucksters
(not to mention hordes of walkin' dead).  Their companions have been
hexslingers, harrowed, hucksters, blessed, and an indian brave and shaman.
All got chewed up and spit out (sometimes very literally).  YMMV but in my
experience, under many different rules systems/genres, character
survivability is more related to player actions and less to character
abilities.

Jeff Y.