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RE: [DL] hexslingers in combat




>From: "Phalen, Pat" <Pat.Phalen@infores.com>
> >for the record, it's not straight hucksters, it's hexslingers with
> >Bodyguard, Kentucky windage, and loaded for bear.  I had posse member
> >doing 3d10 with his guns and 6 points of Kentucky windage, so he was
>doing >4 head shots per action.
>
>In the five rounds that it takes him to cast those hexes, what is
>everybody else doing?
>
>Personally, my Bad Guy would have hit said husckter with a couple of
>gun's worth of ammo.  Heck, why not give him a gatling shotgun and he
>takes several dozen shotgun shells instead!
>
>Just out of curiosity, what is the guy's weakness?  If he is a good
>enough Hexslinger to pull off all of these Hexes (He needs to Jacks to
>offset the full -6 for the Headshot, and *still* needs to be within 10
>yards for a TN of 5).  Plus, he has good enough stats to hit every time
>with both guns.  That's a LOT of points in very few skills/attributes.
>I'd love to see what would happen if he faced an opponenet with Ridicule
>or something that guns don't effect.

that was only one case; he didn't do that everytime.  Basically some bandits 
had moved up to surround the posse, they weren't sure what was going on but 
those that could had time to cast some hexes.

Usually he would take cover and cost bodyguard, that would usually keep him 
pretty safe

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