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[DL] Deadlands D20 -- Flamethrowers and Mad Science [SHANE]



Greetings Everybody!

A coupla questions for those of you playing the D20 version of the most
entertaining setting to come out in 20 years:

DLD20 p68: The flamethrower has a cone 60' long and up to 15' wide that
can be dialed up to 6d10 damage.  That's one character killing son of a
gun, but how do you recharge it?  And do those hit by such a cone get to
make Ref DC15 saves for half damage (a la flamethrowers in Weird Wars)? 
Are they automatically assumed to be on fire after getting hit?

DLD20 p48: The Mad Science skill says it's used to make gizmo blueprints
and gets a synergy bonus from science based Knowledge skills, but the
section on Gizmo construction (p114) doesn't mention Mad Science at all
and uses the regular DL method of using a Knowledge skill "most
appropriate for the theory behind his invention."  Which is correct?


Thanks for the help!



Happy Gaming,

screenmonkey













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