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Re: AW: [DL] Re: sleep



Well then you could do vigor rolls of TN9 and take the difference in wind for
every hour they try not to sleep... then when a white chip is tossed in to get
5 wind back, it could be seen as getting your second wind.

--Dirk

William Ogden wrote:

> One advantage of lowering the steps is the character has less wind, which I
> think makes sense.
>
> >From: "Markus Finster" <markus.finster@chello.at>
> >Reply-To: deadlands@gamerz.net
> >To: <deadlands@gamerz.net>
> >Subject: AW: [DL] Re: sleep
> >Date: Sun, 6 Jan 2002 10:29:50 +0100
> >
> >-1 to the steps is a bit harsh, I think. How about this:
> >let's assume, that Joe Average needs 8 hours to be fully rested.
> >As long as he has at least 6 hours, I wouldn't give the player any penalty
> >-
> >just stress the point that the character keeps yawning in inapprobiate
> >moments and feeling not so fit, all-in-all.
> >For every hour less than 6 I'd give the player a -1 penalty to roll totals
> >on any mental traits. So, after 3 hours of sleep, you would roll your
> >cognition with -3.
> >That's for the first night. Each night that the character can't get his 8
> >hours of sleep, this penalty is increased by one. So, after Joe spend the
> >first night in a row having the longest watch, never sleeping more than 3
> >hours, he has -5 to all his mental skills and traits.
> >
> >Now, why wouldn't I impose any penalties on physical traits? One word,
> >adrenaline. If you're in danger, you will be kicked into gear, no matter
> >how
> >long you slept the night before. You might be more exhausted afterwards,
> >but
> >still there shouldn't be any problems.
> >If you want to give the players really a hard time, let them roll for
> >things, that are normally no problem. Like saddling up or something.
> >
> >I have to confess that I never bothered much about rules for to less sleep
> >and I don't know how much the above would do to game balance and such.
> >
> >anyway, just my two small (damned small, in fact) Euro-Cents.
> >Markus
> >
> >
> > > -----Ursprungliche Nachricht-----
> > > Von: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]Im
> > > Auftrag von Doplegnger@aol.com
> > > Gesendet: Sonntag, 06. Janner 2002 08:29
> > > An: deadlands@gamerz.net
> > > Betreff: [DL] Re: sleep
> > >
> > >
> > > I was wondering if any marshalls out there had come up with any
> > > good rules
> > > for penalties due to lack of sleep.   My posse is rather paranoid
> >(heaven
> > > knows why :)   )   and has somebody keep watch every night.
> > > usually this
> > > isn't a problem and everyone gets6-8 hours of sleep, but every
> > > now and then
> > > (more often with a mad scientist) somebody ends up with 4 or less
> > > hours of
> > > sleep, andthinking they can function just as weell as ever the
> > > next day.
> > > I'm thinking a -1 step to all their traits (d12s become d10s,
> > > d6s become
> > > d4s) would be appropriate but I was curious what other marshalls
> > > had come up
> > > with (if anything)
> > >
> > >
> > > To unsubscribe, send a message to esquire@gamerz.net with
> > >     unsubscribe deadlands
> > > as the BODY of the message.  The SUBJECT is ignored.
> > >
> > >
> >
> >
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> >       unsubscribe deadlands
> >as the BODY of the message.  The SUBJECT is ignored.
> >
>
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