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Re: AW: [DL] Re: sleep



One advantage of lowering the steps is the character has less wind, which I 
think makes sense.


>From: "Markus Finster" <markus.finster@chello.at>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: AW: [DL] Re: sleep
>Date: Sun, 6 Jan 2002 10:29:50 +0100
>
>-1 to the steps is a bit harsh, I think. How about this:
>let's assume, that Joe Average needs 8 hours to be fully rested.
>As long as he has at least 6 hours, I wouldn't give the player any penalty 
>-
>just stress the point that the character keeps yawning in inapprobiate
>moments and feeling not so fit, all-in-all.
>For every hour less than 6 I'd give the player a -1 penalty to roll totals
>on any mental traits. So, after 3 hours of sleep, you would roll your
>cognition with -3.
>That's for the first night. Each night that the character can't get his 8
>hours of sleep, this penalty is increased by one. So, after Joe spend the
>first night in a row having the longest watch, never sleeping more than 3
>hours, he has -5 to all his mental skills and traits.
>
>Now, why wouldn't I impose any penalties on physical traits? One word,
>adrenaline. If you're in danger, you will be kicked into gear, no matter 
>how
>long you slept the night before. You might be more exhausted afterwards, 
>but
>still there shouldn't be any problems.
>If you want to give the players really a hard time, let them roll for
>things, that are normally no problem. Like saddling up or something.
>
>I have to confess that I never bothered much about rules for to less sleep
>and I don't know how much the above would do to game balance and such.
>
>anyway, just my two small (damned small, in fact) Euro-Cents.
>Markus
>
>
> > -----Ursprungliche Nachricht-----
> > Von: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]Im
> > Auftrag von Doplegnger@aol.com
> > Gesendet: Sonntag, 06. Janner 2002 08:29
> > An: deadlands@gamerz.net
> > Betreff: [DL] Re: sleep
> >
> >
> > I was wondering if any marshalls out there had come up with any
> > good rules
> > for penalties due to lack of sleep.   My posse is rather paranoid 
>(heaven
> > knows why :)   )   and has somebody keep watch every night.
> > usually this
> > isn't a problem and everyone gets6-8 hours of sleep, but every
> > now and then
> > (more often with a mad scientist) somebody ends up with 4 or less
> > hours of
> > sleep, andthinking they can function just as weell as ever the
> > next day.
> > I'm thinking a -1 step to all their traits (d12s become d10s,
> > d6s become
> > d4s) would be appropriate but I was curious what other marshalls
> > had come up
> > with (if anything)
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > 	unsubscribe deadlands
> > as the BODY of the message.  The SUBJECT is ignored.
> >
> >
>
>
>
>
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