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SV: [DL] Best Ways to Introduce new players.



Why kill 'em? It would make it all seem a lot weirder if you let them be
introduced into the weirdness slowly. In my current campaign, I have no
players with arcane backgrounds (Feel the mortality feeble
player!!!BWAHAHAHA)but now I'm dragging them into the deadlands kicking and
screamin' for sanity. By the way Linvin' Houses are the kewlest abominations
out there you can do what ever you want to the PC's.

-----Oprindelig meddelelse-----
Fra: Patrick Downs [mailto:knick_nevin@yahoo.com]
Sendt: 19. februar 2002 08:21
Til: deadlands@gamerz.net
Emne: Re: [DL] Best Ways to Introduce new players.



--- "John M. Davis" <jmd111669@cox.net> wrote:
> I take a group of new players and teach them the
> system by playing (gulp) a
> straight western.  No wierdness, no zombies, no
> arcane backgrounds.  I play
> it for a mini-campaign (6-10 sessions) then I kill
> the characters.  If any
> of them pull for Harrowed, then those characters get
> to come back, if not,
> then they can make characters using all the features
> of the game.
> 
>  So what do you all think of that?

i like it,except i don't think i would make the first
adventure(s) last 6-10 sessions
for me, i love the weirdness and the abominations, so
i would have to kill them off after 3-5 sessions
-doc

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