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RE: Re: [DL] Just an idea



Thouogh the sandhills were avoided and considered to be haunted since folks and animals would go in and just disappear.

g'day
kevin jameson


Vang <kao@hamilton.net> wrote:

>That's a great idea.  Sadly, my state (Nebraska) is mostly part of the
>Sioux Nations in the Deadlands history.  In fact, most of my life I have
>lived North of the Platte River, which is the southern border of the
>Sioux Nations.  This invalidates a lot of the legends I grew up with.
>
>Spoiler space
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>I do have one legend/story that would work though.  Its been several
>years since I last heard the story but it involves two brothers who got
>lost and wandered into indian territory.  A band of pawnee attacked them
>and as the two boys raced for home on a single horse, they were both
>shot and impaled by a single arrow.  Still the boys rode on, making it
>to the safety of Fort Kearney.  Sadly, both boys died from their
>wounds.  
>
>I don't remember much more than this and I seem to remember hearing a
>version where the boys lived.  But for the most part the stories agree
>that the boys died.   If I knew more I would try to find the whole story
>on the net.
>
>I could see Marshals working this into their stories in any number of
>ways.  Perhaps the boys fear causes the reckoners to turn them into some
>sort of vengeful abomination.  Say a unique type of glom that can only
>be killed if the original arrow is used to impale both heads.  Said glom
>would not absorb other bodies other than to regenerate its original form
>and its preferred victims would be indians.
>
>On the opposite side of the spectrum, the boys may become some sort of
>apparition that instead of actively hunt down and slay those that killed
>them, they may become protectors to travelers who find themselves lost
>and deep in Sioux territory.  One night the lost posse may be shocked to
>see a pair of ghostly riders racing past them as they unknowingly travel
>through or into the Sioux Nations.  When the posse follows, they lose
>track of the boys after they pass a marker that clearly shows that they
>were across the border.
>
>And finally, to get really weird with this legend how about the boys
>become harrowed?  But I'm not talking about a pair of normal harrowed
>here.  What if the manitou tried to possess just one of the boys became
>confused by the boy's close proximity and ended up somehow split between
>the two?  Imagine what that would be like.  For the manitou to gain
>dominion in one brother, he would have to lose it in the other.  Or
>perhaps the manitou is forced to split its dominion points between the
>two brothers and has little chance of gaining control of either.  What
>kind of powers would a dual harrowed have? Would killing one brother
>slay the other or will the manitou be able to live within the other
>brother?  Would said manitou regain the essence of itself when the one
>brother is slain or will it be lost when the brother's soul passes on?
>
>If I find out more, I'll post the info here.
>
>Keith "Vang" Oberschulte
>
>Imandos@aol.com wrote:
>> 
>> I recently exchanged an email with Mr. Christopher L. McGlothlin while
>> requesting a copy of the "Back East-The South" missing pages.  I had
>> mentioned that it was too bad that my home state of West Virginia was not
>> covered in greater detail in "The North" book.  He mentioned that he agreed
>> but that time and space limitations wouldn't allow it.  Perhaps this list can
>> serve to add to that and to the legends in other states.  Maybe each of us
>> could look into the local legends in our areas and submit them to this list.
>> I'm afraid I am only familiar with D20 for now, so any stats I would give
>> would be in that format.  However, even if we just stuck to mentioning the
>> legends without stats, it would greatly benefit each of us as Marshals.  I
>> will begin working on West Virginia legends ASAP and will post as I find
>> things that might interest everyone.
>> 
>> Best,
>> 
>> Tom Woodall
>> 
>> To unsubscribe, send a message to esquire@gamerz.net with
>>         unsubscribe deadlands
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>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>    unsubscribe deadlands
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>
>
-- 




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