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RE: [DL] keeping players alive





-----Original Message-----
From: RainGod _ [mailto:xotzil@hotmail.com]
Sent: Thursday, April 18, 2002 10:10 AM
To: deadlands@gamerz.net
Subject: RE: [DL] keeping players alive


>The point of terror/horror isn't the certainty of death.  It's the 
>considerable probability of death combined with the hope of survival and 
>triumph.  I put a lot of effort into building the personalities of my 
>characters.  If I realize that all that work will be wasted before the 
>night is over, I'm not going to put that much effort into playing the 
>character.  I'm also not going to play in that GM's group very long either.
>
>
>
>JohnTFS

Ah...someone who's never experienced the joy of slowly losing one's marbles 
>Heh. And the point of horror isn't a certainty of death? Tell that to the 
>blonde girl who gets brutally defenstrated at the beginning of almost every

>horror movie I've ever seen.

>:-)

>Be seeing you...


hehehe come to one of my cthulhu games at gencon or origins
the insanity horror and blonde defenstrations flow freely hehe

but yes running a horror game is not like running d&d
and for me deadlands is sort of like running both...

i guess it doesnt phase me when a character dies personally
i dont feel like my investment was wasted..but i dont get that attacted to a
character...you play for the moment man!
and i have so many other multipersonalities of mine to play with so
if i have fun who cares ?

so come to my games and try me out :)
chicks in gaming rule

lisa