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Re: [DL] Adventure/Story design question



Pretty much all my posse spends chips on is reducing damage.  The main thing
I forget to do is use my chips to increase my characters rolls, I suspect
that will make it harder on them.  3 or 4 pts of chips seems like quite a
few when we play.  As an average, each character spends 1-2 chips/battle
avoiding damage.  Now usually any individual battle sees one character spend
3-4 pts at least to stay healthy, but most of the rest don't need to spend
any, or just one.  The last session they fought with a rattler, that ate up
some chips.

Alex
----- Original Message -----
From: "Jacob Myst" <jacobmyst2001@yahoo.com>
To: <deadlands@gamerz.net>
Sent: Monday, June 03, 2002 10:35 PM
Subject: Re: [DL] Adventure/Story design question


> Then you must be doing something wrong or your players
> are next to gods in gamming (or have loaded dice).  I
> have never seen a group with many chips as they are
> used as they go thru the adventure.  Towards the end
> they only usually have about 3 or 4 points worth and a
> great story about how they almost did not make it.
>
> Carl
> --- Alex and Heidi Johnson <heidij31@chartermi.net>
> wrote:
> >
> > > This made me wonder: Do people follow the
> > "outline" that published DL
> > > adventures use in their own games?  (Chapter
> > oriented with specific awards
> > > at the end of each.)  If not what format do you
> > use?
> > >
> >
> > I tend to give out chips at the end of the entire
> > adventure, rather than
> > between chapters.  My game is much more free flowing
> > and I found it too hard
> > to divide the game into chapters.  My posse always
> > has too many chips
> > anyway, so I haven't found it to be a problem.
> >
> > Alex
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net
> > with
> > unsubscribe deadlands@gamerz.net
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
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