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AW: [DL] Size counts (the rules work fine)



I also think that the size rule works fine for quick combat. I hate it
to spend 2 hours only to handle a combat situation.

It is correct that if your are familiar with marksman that you aim at
the weak point of the target, but in real you won't aim for the guts. A
hit in the guts causes really great pain, but it won't kill the target
instantly. 
If you have practice in shooting you will aim for the head or the heart
region. And with the modern firearms it's no problem to do that. 
In my military service time at the bundeswehr I get used to shoot with
the H&K G36 with red dot sight and 3,5x optical sight. It is no problem
to shoot a stationary target in the head at a distance of about 200m;
even without practice.


-----Ursprüngliche Nachricht-----
Von: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] Im
Auftrag von Allan Seyberth
Gesendet: Sonntag, 28. Juli 2002 03:51
An: deadlands@gamerz.net
Betreff: RE: [DL] Size counts (the rules work fine)


At 04:29 PM 7/27/2002 +0000, you wrote:
 >i disagree with this rule and here is why.  people who are trained to
use  >guns are trained to fire at the center mass.  so if anyone with a
shootin  >trait of 4 or above knows this and simply fires at the guts,
why would they  >be shooting at an arm that isnt there.

You've never fired a weapon have you?

I'm assuming such because I have.  And I can tell you that, even under 
ideal conditions, there are variations in where the bullet lands.  I am
a 
reasonable marksman with rifle and handgun and at my best under ideal 
conditions I can usually put three rounds from an M-16 into an area the 
size of a quarter at a range of 30 yards.

But that is under ideal conditions.  Prone position, fully braced, using
a 
relatively precision weapon, shooting at a stationary target, having the

luxury of time, AND not under a load of adrenaline.

Let's try a basic jr. high  trigonometry math problem.  I'm assuming
from 
your grammer and punctuation skills that you haven't had much more then 
that, so I'll go slow.
Draw a  line 20 meters long.  One end of the line is you, and the other
end 
of the line is dead center on your target.
Assume that you are in a good standing firing stance so the tip of your 
weapon is 30 centimeters from your body and say that from that perfect
line 
your weapon wavers by a minute amount - 3 millimeters.  (Nice round
numbers 
to work with - it makes the task of explaining the concept simpler.)

So.  At 300 millimeters you have a variation of 3 millimeters.  Extended
to 
20,000 millimeters (20 meters) that gives you a shift of 200 
millimeters.  (You can also confirm this by taking the arctan of 3/300 -

0.5729 degrees and then taking tan 0.5729 * the leg adjacent - 20,000.
But 
I said I'd keep it simple for you.)

200 millimeters is 20 centimeters.  A shift of 20 centimeters on me
would 
move it from the center of my sternum to . . . the inside of either of
my 
arms.  (or to my neck or center of my stomach, or my shoulder, etc.)
And 
that is with a full on stance.  It would be a clean miss if I were in
3/4 
profile.

That's with a 3mm variation.  The next time you are feeling knowledgable

about firearms, take a toy gun and hold it in a good stance, focusing on

where the tip of the weapon is (use a point of reference like a spot on
the 
wall behind it.).  See how much it wavers.

Now.  The next time you are in a full on adrenaline rush - like a very
near 
miss on an automobile accident.  Take a moment to see just how much your

hand is shaking from the adrenaline.

Now imagine that you are in a combat situation, you are moving, the
target 
is moving, your adrenaline is rolling and you are in a hurry to drop the

guy in front of you.


What is all of this about?  Two things.

1) The rules for firing center of mass and the rules for shifting
locations 
due to raises are realistic enough.  There is an immense amount of 
variables in any combat situation, variables that an experienced
marksman 
can overcome.

2) If you want exacting detail in combat then I recommend that you go to

ebay and pick up a copy of Phoenix Command.  That way every combat is 
incredibly realistic and 30 seconds of fighting takes two hours to play 
out.  With everyone who gets shot pretty much being dead or crippled for

months (if not life).

Discourtesy given is discourtesy returned.  And the shift key is the one

that allows you to start each sentence properly - with a capital letter.






-------------------
Allan Seyberth
darious@darious.com

A good Man is seldom uneasy, an ill one never easie.
                 -Poor Richard's Almanac 1734


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