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RE: [DL] Size counts (the rules work fine)



questions i do have. simpler your statements should you have made.  math of 
high level on mind of mine way heavy. much of trig have i used not in 
reality.  problem with system i do have.  work it does, but better should it 
be. but simply take +2 to guts penalty will i.  time of combat round must 
now i address.  time of combat round how much take you.  30 seconds 6 rounds 
is.  real time 10 to 15 min one combat round turn.  6 rounds does this make 
60 to 90 min. diffrent than phoenix command this is how. big deal is 30 min. 
advanced math you did do. free time have you too much of.  to work you must 
get.  returned discourtsey back is given.


>From: Allan Seyberth <darious@darious.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: RE: [DL] Size counts (the rules work fine)
>Date: Sat, 27 Jul 2002 19:50:43 -0600
>
>At 04:29 PM 7/27/2002 +0000, you wrote:
> >i disagree with this rule and here is why.  people who are trained to use
> >guns are trained to fire at the center mass.  so if anyone with a shootin
> >trait of 4 or above knows this and simply fires at the guts, why would 
>they
> >be shooting at an arm that isnt there.
>
>You've never fired a weapon have you?
>
>I'm assuming such because I have.  And I can tell you that, even under 
>ideal conditions, there are variations in where the bullet lands.  I am a 
>reasonable marksman with rifle and handgun and at my best under ideal 
>conditions I can usually put three rounds from an M-16 into an area the 
>size of a quarter at a range of 30 yards.
>
>But that is under ideal conditions.  Prone position, fully braced, using a 
>relatively precision weapon, shooting at a stationary target, having the 
>luxury of time, AND not under a load of adrenaline.
>
>Let's try a basic jr. high  trigonometry math problem.  I'm assuming from 
>your grammer and punctuation skills that you haven't had much more then 
>that, so I'll go slow.
>Draw a  line 20 meters long.  One end of the line is you, and the other end 
>of the line is dead center on your target.
>Assume that you are in a good standing firing stance so the tip of your 
>weapon is 30 centimeters from your body and say that from that perfect line 
>your weapon wavers by a minute amount - 3 millimeters.  (Nice round numbers 
>to work with - it makes the task of explaining the concept simpler.)
>
>So.  At 300 millimeters you have a variation of 3 millimeters.  Extended to 
>20,000 millimeters (20 meters) that gives you a shift of 200 millimeters.  
>(You can also confirm this by taking the arctan of 3/300 - 0.5729 degrees 
>and then taking tan 0.5729 * the leg adjacent - 20,000.  But I said I'd 
>keep it simple for you.)
>
>200 millimeters is 20 centimeters.  A shift of 20 centimeters on me would 
>move it from the center of my sternum to . . . the inside of either of my 
>arms.  (or to my neck or center of my stomach, or my shoulder, etc.)  And 
>that is with a full on stance.  It would be a clean miss if I were in 3/4 
>profile.
>
>That's with a 3mm variation.  The next time you are feeling knowledgable 
>about firearms, take a toy gun and hold it in a good stance, focusing on 
>where the tip of the weapon is (use a point of reference like a spot on the 
>wall behind it.).  See how much it wavers.
>
>Now.  The next time you are in a full on adrenaline rush - like a very near 
>miss on an automobile accident.  Take a moment to see just how much your 
>hand is shaking from the adrenaline.
>
>Now imagine that you are in a combat situation, you are moving, the target 
>is moving, your adrenaline is rolling and you are in a hurry to drop the 
>guy in front of you.
>
>
>What is all of this about?  Two things.
>
>1) The rules for firing center of mass and the rules for shifting locations 
>due to raises are realistic enough.  There is an immense amount of 
>variables in any combat situation, variables that an experienced marksman 
>can overcome.
>
>2) If you want exacting detail in combat then I recommend that you go to 
>ebay and pick up a copy of Phoenix Command.  That way every combat is 
>incredibly realistic and 30 seconds of fighting takes two hours to play 
>out.  With everyone who gets shot pretty much being dead or crippled for 
>months (if not life).
>
>Discourtesy given is discourtesy returned.  And the shift key is the one 
>that allows you to start each sentence properly - with a capital letter.
>
>
>
>
>
>
>-------------------
>Allan Seyberth
>darious@darious.com
>
>A good Man is seldom uneasy, an ill one never easie.
>                 -Poor Richard's Almanac 1734
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.




AND IF YOU DON'T LIKE IT I GOT ONE WORD FOR YA,

                              SOCKO!!!!!!!
      FROM YOUR PAL JAMES WALLACE


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