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Re: [DL] Size counts (the rules work fine)



    Aww, and i was so very much in the mood to watch a few rounds of
discourtesy volleyball.  Especially with Uncle Allan having scored a couple
points already!  I guess I'll have to look over to rpg.net.
----- Original Message -----
From: "Allan Seyberth" <darious@darious.com>
To: <deadlands@gamerz.net>
Sent: Sunday, July 28, 2002 3:52 AM
Subject: RE: [DL] Size counts (the rules work fine)


> Um. . . there really isn't anything to say to this.    I must thank you
> sir, for proving my point -  including ignorance of the game mechanics -
> with far more eloquence than I could have.
>
> But, for the record, lest I get booted from the list continuing to indulge
> my hobby of baiting the deserving, your future postings get killfilled.
>
>
>
>
> At 07:29 AM 7/28/2002 +0000, you wrote:
>  >questions i do have. simpler your statements should you have made.  math
of
>  >high level on mind of mine way heavy. much of trig have i used not in
>  >reality.  problem with system i do have.  work it does, but better
should it
>  >be. but simply take +2 to guts penalty will i.  time of combat round
must
>  >now i address.  time of combat round how much take you.  30 seconds 6
rounds
>  >is.  real time 10 to 15 min one combat round turn.  6 rounds does this
make
>  >60 to 90 min. diffrent than phoenix command this is how. big deal is 30
min.
>  >advanced math you did do. free time have you too much of.  to work you
must
>  >get.  returned discourtsey back is given.
>  >
>  >
>  >>From: Allan Seyberth <darious@darious.com>
>  >>Reply-To: deadlands@gamerz.net
>  >>To: deadlands@gamerz.net
>  >>Subject: RE: [DL] Size counts (the rules work fine)
>  >>Date: Sat, 27 Jul 2002 19:50:43 -0600
>  >>
>  >>At 04:29 PM 7/27/2002 +0000, you wrote:
>  >> >i disagree with this rule and here is why.  people who are trained to
use
>  >> >guns are trained to fire at the center mass.  so if anyone with a
shootin
>  >> >trait of 4 or above knows this and simply fires at the guts, why
would
>  >>they
>  >> >be shooting at an arm that isnt there.
>  >>
>  >>You've never fired a weapon have you?
>  >>
>  >>I'm assuming such because I have.  And I can tell you that, even under
>  >>ideal conditions, there are variations in where the bullet lands.  I am
a
>  >>reasonable marksman with rifle and handgun and at my best under ideal
>  >>conditions I can usually put three rounds from an M-16 into an area the
>  >>size of a quarter at a range of 30 yards.
>  >>
>  >>But that is under ideal conditions.  Prone position, fully braced,
using a
>  >>relatively precision weapon, shooting at a stationary target, having
the
>  >>luxury of time, AND not under a load of adrenaline.
>  >>
>  >>Let's try a basic jr. high  trigonometry math problem.  I'm assuming
from
>  >>your grammer and punctuation skills that you haven't had much more then
>  >>that, so I'll go slow.
>  >>Draw a  line 20 meters long.  One end of the line is you, and the other
end
>  >>of the line is dead center on your target.
>  >>Assume that you are in a good standing firing stance so the tip of your
>  >>weapon is 30 centimeters from your body and say that from that perfect
line
>  >>your weapon wavers by a minute amount - 3 millimeters.  (Nice round
numbers
>  >>to work with - it makes the task of explaining the concept simpler.)
>  >>
>  >>So.  At 300 millimeters you have a variation of 3 millimeters.
Extended to
>  >>20,000 millimeters (20 meters) that gives you a shift of 200
millimeters.
>  >>(You can also confirm this by taking the arctan of 3/300 - 0.5729
degrees
>  >>and then taking tan 0.5729 * the leg adjacent - 20,000.  But I said I'd
>  >>keep it simple for you.)
>  >>
>  >>200 millimeters is 20 centimeters.  A shift of 20 centimeters on me
would
>  >>move it from the center of my sternum to . . . the inside of either of
my
>  >>arms.  (or to my neck or center of my stomach, or my shoulder, etc.)
And
>  >>that is with a full on stance.  It would be a clean miss if I were in
3/4
>  >>profile.
>  >>
>  >>That's with a 3mm variation.  The next time you are feeling
knowledgable
>  >>about firearms, take a toy gun and hold it in a good stance, focusing
on
>  >>where the tip of the weapon is (use a point of reference like a spot on
the
>  >>wall behind it.).  See how much it wavers.
>  >>
>  >>Now.  The next time you are in a full on adrenaline rush - like a very
near
>  >>miss on an automobile accident.  Take a moment to see just how much
your
>  >>hand is shaking from the adrenaline.
>  >>
>  >>Now imagine that you are in a combat situation, you are moving, the
target
>  >>is moving, your adrenaline is rolling and you are in a hurry to drop
the
>  >>guy in front of you.
>  >>
>  >>
>  >>What is all of this about?  Two things.
>  >>
>  >>1) The rules for firing center of mass and the rules for shifting
locations
>  >>due to raises are realistic enough.  There is an immense amount of
>  >>variables in any combat situation, variables that an experienced
marksman
>  >>can overcome.
>  >>
>  >>2) If you want exacting detail in combat then I recommend that you go
to
>  >>ebay and pick up a copy of Phoenix Command.  That way every combat is
>  >>incredibly realistic and 30 seconds of fighting takes two hours to play
>  >>out.  With everyone who gets shot pretty much being dead or crippled
for
>  >>months (if not life).
>  >>
>  >>Discourtesy given is discourtesy returned.  And the shift key is the
one
>  >>that allows you to start each sentence properly - with a capital
letter.
>  >>
>  >>
>  >>
>  >>
>  >>
>  >>
>  >>-------------------
>  >>Allan Seyberth
>  >>darious@darious.com
>  >>
>  >>A good Man is seldom uneasy, an ill one never easie.
>  >>                 -Poor Richard's Almanac 1734
>  >>
>  >>
>  >>To unsubscribe, send a message to esquire@gamerz.net with
>  >>      unsubscribe deadlands@gamerz.net
>  >>as the BODY of the message.  The SUBJECT is ignored.
>  >
>  >
>  >
>  >
>  >AND IF YOU DON'T LIKE IT I GOT ONE WORD FOR YA,
>  >
>  >                              SOCKO!!!!!!!
>  >      FROM YOUR PAL JAMES WALLACE
>  >
>  >
>  >_________________________________________________________________
>  >Send and receive Hotmail on your mobile device: http://mobile.msn.com
>  >
>  >
>  >To unsubscribe, send a message to esquire@gamerz.net with
>  >       unsubscribe deadlands@gamerz.net
>  >as the BODY of the message.  The SUBJECT is ignored.
>  >
>  >
>
> -------------------
> Allan Seyberth
> darious@darious.com
>
> "Sometimes when reading Goethe I have the paralyzing suspicion that he is
> trying to be funny."
>                  - Guy Davenport
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
>