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Fwd: RE: [DL] Picking up the Pace




That's a good one - I'm going to use that.

Thanks,
Markus

 >At 04:25 07.08.2002, coyote wrote:
 >>This rule's toast as of second edition which is sad 'cuz the new movement
 >>rules, while very simple can be a little frustrating to a new player when
 >>he/she ends up with a fistfull of initiative cards and no way to squeeze out
 >>a little extra pace when he/she needs it. Here's a solution I implemented
 >>some time ago:
 >>
 >>Basically you can move a number of yards each ROUND equal to your Nimbleness
 >>die. If you want to move more than this you may spend 1 Wind and move an
 >>additional number of yards equal to a roll of your Nimbleness die, not dice,
 >>only one die is rolled NOT counting aces. This extra movement costs you a
 >>card but it CAN be combined with another action such as shootin', fightin',
 >>hexslingin' but at a -2 to the roll. This way cowpokes don't get saddled
 >>with a whole passle of cards and no way to close on their opponents after
 >>they exhaust double their pace score.
 >>
 >>Regards,
 >>
 >>>>Marshal J. C. Wolf
 >>
 >>--
 >>Joseph C. Wolf
 >>Line Developer, Dark Heaven Legends d20
 >>Reaper Miniatures Inc.
 >>
 >>
 >>
 >>-----Original Message-----
 >>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
 >>Behalf Of Markus Finster
 >>Sent: Saturday, August 03, 2002 7:03 AM
 >>To: deadlands@gamerz.net
 >>Subject: [DL] Picking up the Pace
 >>
 >>
 >>Hello,
 >>
 >>quick question: can a character benefit from 1D4 only while picking up the
 >>pace? Or is it 1 point of wind per D4 gained?
 >>
 >>Markus
 >>
 >>
 >>
 >>
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