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Re: [DL] Ghost Dancers



it does, thanks^_^
Joey "Wraith" Fanning
----- Original Message ----- 
From: "Reemull" <reemull@yahoo.co.uk>
To: <deadlands@gamerz.net>
Sent: Tuesday, December 10, 2002 8:13 AM
Subject: Re: [DL] Ghost Dancers


> --- Joey Fanning <wraith530@comcast.net> wrote: > My copy of Ghost
> Dancers just got in, and I like it, but one thing
> > bothers me.
> > The guardian spirits cost from 1-5 points, giving specific powers at
> > first, third, and fifth levels.  Many of them have a legend chip
> > power, useable only when the spirit is level 5, that allows its level
> > to be increased by +1.  Is this some error, can it be used with a
> > different spirit, or do guardian spirit levels go past 5?
> >  
> This is taken from the accumulated rulings under Rulebooks: Ghost
> Dancers
> 
> +++++++++++++++++++++++++++++
> Seems like a coyote spirit must have got his hands on the Guardian
> Spirits chapter in Ghost Dancers. On page 49 the Special Abilities
> paragraph should read: "Guardian spirits can also impart special
> abilities with the expenditure of a Fate Chip, as if they were a
> special kind of knack. These abilities are revealed as more points are
> put into the Edge: a 1-point guardian spirit only imparts the first
> ability listed, a 3-point guardian spirit imparts the first two, and a
> 5-point guardian spirit grants access to the first three abilities. The
> Legend Chip ability of the guardian spirit can be used at any level,
> but the Edge may never be increased above level 5." You can always use
> a higher chip for a lower ability." 5 points is the maximum for
> Guardian Spirits.
> +++++++++++++++++++++++++++++
> 
> I hope that clarifies the situation
> 
> Cheers
> 
> Roy
> 
> 
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