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Re: [DL] Train questions



No problem Mike... I will get on it and see if I can get it done by the 
weekend.  Thanks for the praise... I appreciate it.

Bo Whitten,
AKA Lorgryt

At 12:18 PM 1/26/2003 -0800, you wrote:
>Howdy,
>
>Wow, Lor, that's some great info you have there on
>runnin' trains.  I'd say that this may be good info
>for maybe perhaps the Epitaph.  The only thing you'd
>have to do is convert it into D20 also.
>But, I think this could make for interesting RP
>situations if a posse wanted to take their own train.
>I know I'm definitely saving this and usin' it if it
>comes up.  If you don't decide to submit it, do you
>think you could write it out in an easy to read format
>for easy reference?  I'm sure there's people with DL
>sites that'd be more than happy to host it.
>
>Adios,
>
>Marshal Mike
>
>
>
>
>--- Lorgryt <lorgryt.detroll@verizon.net> wrote:
> > Coal Cost today... Coal runs about 26 cents a pound
> > at todays prices.  In
> > the late 19th Century the prices were around 2 cents
> > for 10 lbs.  With
> > Ghost Rock the price is about 1 cent for 25 lbs.  A
> > shovel full is about 15
> > lbs, and it takes 6 to 15 shovels an hour (depending
> > on the locomotive) to
> > run at normal speed.  At hi steam (requiring a roll
> > on Profession: Train
> > Fireman (or some such) that would be a 7 or 9
> > depending on the locomotive)
> > the train gains 20% speed, but runs the risk of
> > damage.  Role Reliability
> > (an 18 to 20 depending on the locomotive) for every
> > hour run at this
> > speed.  Minor: Out of steam; Major; blew a seal on
> > one of the drive pistons
> > (TN 7 and 2 hours work to repair, and you need seal
> > material... will run at
> > 30% speed for 3 hours if it is not repaired, then
> > out of steam);
> > Catastrophic; Ruptured the boiler, the train is
> > dead... everyone in the
> > Cabin of the locomotive takes 6D6 Wind.
> >
> > Ghost Rock locomotives have to be specially built.
> > See Smith and
> > Robards... Great company (I would like to see one of
> > their whirly-birds
> > carrying a locomotive over Death Vally! HAHA!)
> >
> > A train coming?  Well it depends on the speed of the
> > trains.  Assume that
> > if it is not an Express, or a private train, that it
> > is traveling at 60%
> > steam.  If your players are traveling at 60% steam
> > (which is the
> > recommended speed of a 19th Century steam
> > locomotive) then both have to
> > roll a 5 on their Driven' Train rolls, for every 10%
> > over (up to 100%) add
> > a +1 to the roll.  If the trains are going at hi
> > speed add a +1 per 5% up
> > to the 130% possible.  So, if the PC are at 130%,
> > and the other train is at
> > 60% the PCs need to roll 15, the other train a 5.
> > If both miss there is a
> > horrible wreck, killing all NPCs and causing all PCs
> > 6D20 Massive-type
> > damage.  If one misses the roll there is a bad
> > wreck, everyone in the
> > locomotives takes 4D20 massive-type damage, and the
> > trains ain't going
> > nowhere!  If both stop roll a D6, odd the PCs back
> > up, even the NPCs back
> > up, in either case it is 6D6 miles to the next spur
> > (reroll Aces just like
> > damage).  In sparse areas increase the die type, in
> > Bloody Kansas use 4D4.
> >
> > If they are unskilled I pity the trains they meet.
> > Also, stopping to
> > refill water takes a roll of 5, stopping at a train
> > spur takes a roll of 3,
> > as does stopping at a depot.
> >
> > In addition to all of this each Rail Baron will have
> > his own feelings about
> > letting them use the rails.  If they are "Bounty
> > Hunters" have the Baron
> > that runs that rail give them a job to do... make
> > the job appropriate to
> > the Baron involved.  Union Blue may charge a fee, or
> > ask that they look for
> > a list of bad guys... Black may want them to get a
> > box somewhere and bring
> > it to Wichita... wonder who/what is in it???  None
> > will look the other way
> > without a reason, but it will take time to get
> > caught also... I would roll
> > a D6 every time we played, and on a 6 the "Rail Men"
> > would come
> > callin'.  These guys are know as Rail Cops in the
> > 20th century, and
> > Regulators in the 19th.  Depending on the Baron,
> > they may be there to talk,
> > or take... Train, lives, money.... their Souls!
> >
> > Hope this helps.
> >
> > Those of you who are wondering how I came up will
> > all of this... it is from
> > being a smith, and having grandparents and great
> > grandparents that did this
> > kind of stuff.  Also, I am researching trains like
> > crazy right now because
> > there is scant little to find on them that is of any
> > use to gamers.
> >
> > Lor
> >
>
>
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