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Re: [DL] Harrowed Death Wound Chart



Well, I find that there seem to be so many more ways to die in the future...
----- Original Message -----
From: "Steven Walmsley" <swalmsley@icegallery.com>
To: <deadlands@gamerz.net>
Sent: Wednesday, April 30, 2003 6:47 PM
Subject: RE: [DL] Harrowed Death Wound Chart


> I like, I like. I see it more as a Veteran table for the harrowed than a
> quick death wound chart. But hey, it's pretty cool none-the-less. The only
> changes I'd make would be to take out the references of HOE, but that's
just
> me.
>
> Good work!
>
> -Steve
>
> -----Original Message-----
> From: Joey Fanning [mailto:wraith530@comcast.net]
> Sent: Wednesday, April 30, 2003 3:41 PM
> To: HOE mailing List; deadlands@gamerz.net
> Subject: [DL] Harrowed Death Wound Chart
>
>
> Here's a chart you can use if you're too lazy to figure out how your
deader
> got that way.  It can also be used by marshals to help come up with
creative
> punishements for the newly undead.  I only have two suits, red and black,
> and the jokers.
>
> 2B:Hung:You got strung up by the neck.  You have a v-shape on your neck
and
> your head tends to tilt to one side when you forget to keep it upright.
> It's downright distractin' and not particularly intimidating.(-2 to
> persuasion rolls, friendly or otherwise.)
> 3B:Drowned:You decided Davy Jones' locker was a nice place to visit, but
> you'd rather not spend the rest of your unlife down there.  Your skin is a
> nice shade of blue, and you tend to gurgle when you talk.(Gain
> hindrance:Squeaky)
> 4B:Decapitated:One way or another, you got your head lopped off.  It took
> awhile to find your body, and even then it's never been the same.  Aside
> from the scar all the way around your neck, when you take two or more
wounds
> to the head it pops back off.
> 5B:Fall:Someone pushed you off a cliff, and you fell screaming to your
> death.  Your features are all a bit..well..flatter, and it's kinda creepy
if
> they look at you from the wrong angle.  Raise your terror rating by two.
> 6B:Rituallistically Murdered:You were one in a series of cult sacrifices
or
> bizarre serial killings.  He carved you up real nice, but what's worse is
> that he used you as a slate for his arcane jibber-jabber.  People with an
> arcane background can read you, and you tend to generate a bad aura.  For
> this reason, good magic doesn't work on you at all.  As usual, though, bad
> magic can have its way with your sorry corpse.
> 7B:Impaled:Whatever did you in didn't stay to watch the fun, and it's left
a
> hefty hole in you.  It's almost always in the chest, though if the
marshal's
> feeling evil, he can move it wherever he pleases.  You're ugly as sin to
> anyone who sees it, but it does have one advantage.  When you are attacked
> by things like bullets and are hit in the area your hole is, roll a d6.
On
> a 6, the projectile has passed through.
> 8B:Melted:Yuck.  Looks like you were done in by some nasty acid, and your
> face shows it.  Your skin appears to be melting off the bones, which is
ugly
> as sin unless you cover it up.  It also got to your voicebox:  Your voice
> comes out very low and seemingly in slow motion.
> 9B:Frozen:Brr.  Your skin is a light blue and you still have the
> shakes.(habit:annoyin')
> 10B:Ripped in Half:Ouch!  You musta been feelin' that for awhile.  When
you
> take three or more wounds to the guts, you fall back in half.  Hey, at
least
> you're not dead..again..or something.
> JB:Kibbled:You got blown to pieces.  Miraculously your head was okay, and
> you eventually managed to piece yourself back together.  When you take two
> or more wounds from massive damage, your body shatters again and you're
back
> at square one.
> QB:Starved:The hunger...the hunger!  While you don't feel such a need to
eat
> anymore, your stomach won't shut up about it.  It constantly growls, which
> imposes a -2 penalty to your sneak rolls.
> KB:Minced:You fell into the meat grinder or something and came out in
> bite-size chunks.  You don't have to worry about blowing apart, but your
> skin is covered in a jigsaw pattern of scars.
> AB:Burned:You were the main attraction at someone's fourth of july parade.
> You smell like charcoal and have blackened skin, but you're a bit more
> resistant to fire than most zombies.  Reduce all damage taken by fire by a
> step.
> 2R:Crushed:You were compressed to death.  Reduce your size by two, but
since
> you're so compact, you still take wounds as though you were your normal
> size.
> 3R:De-boned:You had all your bones ripped out.  Sounds like you pissed off
> some skyer.  Reduce your vigor by two steps, but increase nimbleness by a
> step.
> 4R:Gunned down:Aah, a classic.  You're peppered full of holes, and can't
> keep any drink down, since it comes out quicker than normal.  If you're
the
> kind to mask your scent with alcohol, you'd better find another way.
> 5R:Animal Attack:Yuck!  you got torn to pieces by something.  Other
animals
> really don't like you.  You get an additional -4 to handling animals in
> addition to the normal penalties for smellin' like the dead.
> 6R:Asphyxiation:Let's not ask how.  Something suffocated you, and when you
> woke back up, your voice sounded lacking for air.  Gain the Squeaky
> hindrance.
> 7R:Poisoned:At least there isn't a wound.  Unfortunately, to die like
this,
> someone's usually pretty pissed at you.  Gain an enemy of the marshall's
> choosing.
> 8R:Gutripped:Man, you were the unlucky one.  Something ate out your
insides,
> and it was sooo close to coming out.  draw a card every session.  If it's
a
> joker, it finally pops out, and you take 4 wounds to the guts.  Use the
> "skinny gutripper" from the syker veteran table.
> 9R:Popped:After you managed to collect yourself, you didn't look quite
> normal..Gain the big un':obese hindrance.
> 10R:Voo-dooed:There's still a little voodoo doll of you out there, and
> someone can use it to cause pain to you, even though you're harrowed.
> whenever the marshall's feeling sadistic, he can turn up the pain.
> JR:Zapped:Sizzle.  Your hair stands on end constantly, and your voice
> crackles, but you can store up energy in your body to do 1d6 damage every
> round it's stored with a touch attack.  This attack does the same damage
to
> your hand, though, and if it takes a maiming wound you'll have to get
> another one.
> QR:Sleepin' wit da fishes:The cement feet that put you to your grave just
> won't chip off.  Your pace is reduced by 4.
> KR:Sucking chest wound:You tried to put everything back in, but it keeps
> falling back out. Every round you fight, your innards fall out.  This has
a
> terror score of 9, and you're ugly as sin until you take a round to put
them
> back in.
> AR:Slit Wrists:Decided to do yourself in, eh?  Now that you're back,
you're
> paying for it.  At the beginning of every session, make a fair(5) spirit
> check.  If you fail, blood oozes out of your wounds constantly, giving you
> a -2 to all deftness checks.
> Red joker:Lucky!:Whatever done you in, it didn't leave no mark.
> Black joker:Eww...:  Draw three times, pick the worst two.
>
>
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