[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Newbie question



You're partly right.  If the bad guys (mooks) are not important to the
store, then they can take 30 points of damage before falling down.  Not 5
wounds, just 30 points.  Yes, 5 wounds times size 6 does = 30, but there's
rounding issues if you convert to wounds.  So if a mook gets shot, roll the
damage dice and deduct from 30 until dead.

This makes mooks very easy to put down.  This is balanced a little by not
tracking Stun or Wind for injuries, and by not tracking hit location.  We do
roll extra dice for gizzard or head shots but still just deduct the damage
points from the 30 starting total.  So don't roll wind nor stun checks after
injuring a mook.

This makes shooting at mooks a much quicker combat, and also emphasizes how
mooks are flavour for the story, but the main villains at the end are the
true meaty bits.

HTH

Jeff Y.

----- Original Message ----- 
From: "Paul Erik Lundstrom" <paulerik@wanadoo.dk>
To: <deadlands@gamerz.net>
Sent: Sunday, May 11, 2003 6:48 AM
Subject: [DL] Newbie question


> Having just started as a Marshall, I'm a bit confused as to
> how to use the system when fighting loads of bad guys.
>
> It seems you simply assume all hits go to the Guts - meaning
> that effectively a bad guy only has 5 wounds??
> Also, do you simply convert 1 wind to 1 wound??
>
> I must have missed something here.... tsk. tsk...
>
> Thanks!
> Paul Erik
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
>