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[DL] Townbook One: Doctors, lawyers, Indian Chiefs.





MacGlanchey and Son Livery.

Description:
A large red two story wooden barn built on top of a one story stone 
foundation built partially into the side of a low hill. The foundation 
contains stalls and opens into a exercise yard, which connects to the 
grazing field. The barn itself contains a few wagons and a coach as well 
a workroom for tact and wheelwork. A crudely built lean-to hangs off the 
side of the barn and contains the forge for Farrier work. In the distance 
is a small, well-maintained house with a large garden stretching out to 
the Barn.

History:
Bruno MacGlanchey and his wife Gladys originally planned to start a farm, 
but Bruno’s lacked the temperament and took to renting out space in his 
barn as the town built up. The Livery mostly houses horses belonging to 
townsfolk, as well as several wagons and gigs, but other may keep their 
horses there at a rate of five cents a night or twenty cents a week. The 
livery has a few horses, wagons and one ornate coach for sale or rent on 
a temporary basis.  The Livery offers services repairing tack and wagons, 
as well as shoeing horse at the attached forge. On request Bruno will 
attempt to build or repair ironwork other then horseshoes, but lacks any 
real skill at it.

Bruno MacGlanchey:
A large middle-aged man with a permanent scowl on his flushed face and 
thinning curly red hair. 

Bruno MacClinchy lost his family farm when his local bank foreclosed on 
his loan. With a few other locals who had lost their homes, Bruno broke 
into the isolated estate of the bank president in attempt at robbery that 
ended with the murder of Jonathan Featherstone and Bruno heading for the 
frontier in Featherstone’s Coach.
Since then Bruno has settled down under a new name to raise a family and 
forget his past.

Bruno is a impatient man known for his hot temper but since spending a 
month in jail after a fistfight, he has taken to beating on metal in his 
smithy whenever he looses his temper, regardless of the time day or 
night.  

Gladys MacGlanchey:
A stern faced matronly woman with steely gray eyes.

It was Gladys’s idea originally to rob Featherstone’s home thirteen years 
ago, and she has since then been the driving force keeping her husband 
angrily beating on metal in the middle on the night.

Gladys is a domineering woman who keeps her house immaculately clean, she 
can often be heard loudly berating her husband and children.

William “Billy” MacGlanchey:
A burly teenage boy in old patched cloths.

All Billy wants to do is save enough money to buy the equipment he needs 
to leave home. Unlike most boys his age, Billy has no desire to become a 
gunslinger, he just want to get away from his family.

Billy is currently earning money by shoveling horse manure from the town 
streets for a small fee paid by the town council, and then reselling it 
to local farmers as compost.

Jeremiah Wright.
A thin coughing middle-aged drunk with shaking hands.

Jeremiah was one of the men who robbed Featherstone’s home with Bruno, he 
has long since drank away all of his share of the money and is 
blackmailing Bruno for his job as a Cartwright at the livery, a position 
that he as skilled at as Bruno is at Blacksmithing

Jeremiah sleeps on a cot in a corner of the hayloft.

Nuggets:

A worker at a local mine has been force feeding gold nuggets to a mule in 
the mine he works at and then recovering them later on. The mule was 
hitched up to a wagon for a supply run to town and the nuggets have ended 
up in Billy’s compost pile.

A bounty hunter named Glen Bannock, one of the other men who robbed 
Featherstone is now blackmailing Bruno for a thousand dollars. Glen is 
Gladys’s brother so Bruno don’t want him dead, but he would be willing to 
pay a fee for a few desperadoes to scare him off.

Jonathan Featherstone, dead these thirteen years has now risen as a ghost 
haunting his coach, which is currently kept in the livery. He has taken 
to possessing Jeremiah at night and riding the roads around town at night 
robbing homes and hiding the loot in the livery to implicate Bruno.