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RE: [DL] Damn them Players



YOUR game, YOUR call.

Unbeknownst to your players the water contained trace quantities of ionizing
mineral salts.

>>J

--
Joseph C. Wolf
Freelance Designer-Developer



-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of Justin Baldwin
Sent: Thursday, November 13, 2003 07:53 PM
To: deadlands@gamerz.net
Subject: RE: [DL] Damn them Players


Hmmm, good thing none of my players knew that


>*Actually* fresh water is a really poor conductor but seawater on the other
>hand is.
>
> >>J
>
>--
>Joseph C. Wolf
>Freelance Designer-Developer
>
>
>
>-----Original Message-----
>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
>Behalf Of Justin Baldwin
>Sent: Thursday, November 13, 2003 05:58 PM
>To: deadlands@gamerz.net
>Subject: RE: [DL] Damn them Players
>
>
>One of my favorites, and I am sorry to say that it happened in DnD but it
>could easily happen in Deadlands to, the party opens a door and release a
>small amount of water, about ankle deep then they look up and see a rather
>small blue dragon which immediatly breathes it's lightning breath attack
>into the water. Ha, no save or anything just fried players.
>
>
> >
> >Looking for tricks of the trade.  Ways to trick players and make them
>feel
> >like they have been had (well... just before they put a bullet into the
>bad
> >guy).  Any stories or ideas are welcome.  My players are getting cocky
>and
> >I
> >want to throw one by them.
> >
> >Carl
> >   _____
> >
> >Do you Yahoo!?
> >Protect your identity with Yahoo! Mail AddressGuard
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>
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