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RE: [DL] Damn them Players



I understand what you are getting at I only do this sort of thing rarely. However it is currently working in my group because there is currently a lull in the story and it has turned into almost a hack and slash group. I am at a point that I want to pickup the character stories again, but my players have gotten into the mood that they are going to just go around killing what ever they like without any regard to the story I am try to tell, so dumping them into deadlands for a couple of quick adventures is mostly meant to get the hack and slash out of their systems, remind the players that the story behind the adventures is just as important as killing a bunch of orcs, and get them settled down a bit so that I can pull them back to their own universe and get the character based stories going again.

 

I do have to acknowledge though that doing this sort of thing is risky. You have to know your players very well and understand that if things start to go south then it’s time to get them home and quick.

 

Stephen

 

-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On Behalf Of Brett Dixon
Sent: Friday, November 14, 2003 8:46 AM
To: deadlands@gamerz.net
Subject: Re: [DL] Damn them Players

 


On Nov 13, 2003, at 12:16 PM, Stephen L. Jacobs wrote:

Do some universe hopping… Last Weekend my group of DnD player’s got extremely cocky. So when they entered a certain room in my dungeon I made them set off a trap that sealed them up. They all failed their will saves. When they woke up they were no longer in the dungeon. They found themselves in the middle of a dessert with two metal bars running like a road in either direction as far as they could see. There are wooden planks placed under the bars.


I'd just like to add a negative here... This kind of thing can irritate some players... Setting and Genre shifts can annoy both the heavy roleplayers (who are suddenly in a world with different narrative rules), the combat-specialists (Tactics are suddenly very different, andtricks may work quite differently)... Maybe it's because I've played in rotating GM games where every GM's first act was porting us to another setting, but i and others I game with would probably get very frustrated at this... It depends ont he groups style, however... But most games I'm in are doing more stories centered around characers as aprt of the setting, nstead of the 'irritants' they tend to be in a lot of D&D games.

Anyway, this isn't intended to be a flame, and your mileage may vary... And if you're running the type of ame where this is normal, I'll shut up now.