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Re: [HoE] Junker Powers
In a message dated 98-08-29 23:40:25 EDT, you write:
<< After reader through the junker section a couple times, I found a
couple of new powers I think would expand the repatrois of the Junker:
Movement and Armor. Movement obviously determines the movement of a
gizmo, how it moves, how quickly, etc >>
I think that movement would go under the trait-nimbleness power (but I
thought movement should be seperate also) and armor is just easier to junk
without using semi-dependable junker magic.