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Re: [HoE] Junkers





bobby farris wrote:

>         Now, the way I see it. This means his Junker went somewhere,
> found the parts to a car, a vacuum cleaner, and a radio and made this
> arrow and a way to fire it ONCE why does it have a ROF? This is
> important folks. Not only did he create an arrow, but he created a way
> to USE without anything else.That is why the cost are so high and the
> items way so much.
>

RoF....D'OH.  What was I thinking?!?!  :)

> Now, however lets say I start with an arrow.
> 1. I all ready have the theory (thanks Prince Nightchilde.)
> 2. Okay per Prince Nightchild.
> 3. Buy the powers:
>         Damage: +3d6 (45 points)
>         Spirit Damage only: +100%
>         Wind Damage only: -25%
>         One-use Weapon" -50%
>         Total cost: 56.25 rounded to 56.
>                                     Note: since this arrow can only be
> fired once I do not give it a ROF.
> 4. Assemble the components.
>        The says I need: Structural 2.8, Mechanical 2.24, and Electronic
> 1.12. Now, as the Marshal I am going to make a judgement call. The
> player started out with an Arrow. So I am going to say he supplied the
> Structural and half of the mechanical parts. Marshal's will have to
> decide this on part for themselves, but the physical arrow would be 90%
> of the item IMO. Therefore he needs:
>     Mechanical 1
>     Electric 1
> For a cost of the Arrow plus $13 worth of parts.
> The weight of the item is the Arrow plus 1lb 8oz.
>
> 5. It takes my Junker 2d6 hours to make the arrow versus a TN of 9.

  That sounds pretty cool.  Hmmm.  I think what I was getting at with the
RoF of 12 was the original idea was an arrow that split into 12 sepapate
shards....<shrug>.

Marshal Nightchilde