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[HoE] Munchkins



Is it my imagination, or does HOE not have the limits on powergaming and
munchkinism that Deadlands had?
I mean, in Deadlands, all the character groups had an achilles heel. If
the Mad Scientists were running rampant, you could drop a swarm of
gremlins onto the Posse. When Hucksters got out of control, Backlash
suddenly got really harsh. The Preachers had Sinnin' to keep them in
line, and the Shamans and the Law Dogs had their oaths and obligations.
But in HoE, there aren't any controlling factors. Sure the groups have
their Oaths, but the only damaging one is the Templars'. The Junkers
don't have any limits other than backlash that only happens once in a
blue moon. The Doomsayers and the Sykers almost get away scot free.
Basically, the only curb the Marshall has left is keeping them poor,
which I always thought of as the sign of a bad GM.