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Re: [HoE] Munchkins
On Wed, 2 Sep 1998, David Pearson wrote:
> Is it my imagination, or does HOE not have the limits on powergaming and
> munchkinism that Deadlands had?
> I mean, in Deadlands, all the character groups had an achilles heel. If
> the Mad Scientists were running rampant, you could drop a swarm of
> gremlins onto the Posse. When Hucksters got out of control, Backlash
> suddenly got really harsh. The Preachers had Sinnin' to keep them in
> line, and the Shamans and the Law Dogs had their oaths and obligations.
> But in HoE, there aren't any controlling factors. Sure the groups have
> their Oaths, but the only damaging one is the Templars'. The Junkers
> don't have any limits other than backlash that only happens once in a
> blue moon. The Doomsayers and the Sykers almost get away scot free.
> Basically, the only curb the Marshall has left is keeping them poor,
> which I always thought of as the sign of a bad GM.
>
I haven't read HoE yet, but from what I've heard it sounds like
keeping them poor is setting appropriate for HoE. I could be wrong since
I haven't gotten my copy yet, but I also could be right. :)
Mike Bentley
hansolo@io.com
http://www.albany.net/~mbentley/