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Re: [HoE] Junkers
> You know, I don't get you guys saying that there aren't enough powers.
> Sure, there are only three, but that's about half of all the possible
> powers they could have anyway. The only powers they didn't include are
> VEHICLE, ARMOR, BOOST, and HEAL.
Yeah, I pretty much agree with those needed powers. HEAL could be
simulated though by making a "whatever" with the Trait power and then
assigning it the Medicine attribute.
I get my best ideas as I walk into my bathroom (don't ask. It's sort of
like certain sleeping psychics who are on the list) and have been tossing
various ideas around concerning vehicles. I figure that it would be
easiest to use the Smith and Robards book as some sort of model. The main
thing a vehicle does is move (duh) so have some sort of Movement power and
then have various modifiers. We could go more general like you say and
have Vehicle as a power. Modifers would include Speed, Turn, Durability,
and Fuel Usage. Durability I think should be a more general one since I
think it would apply to more than just vehicles.
Has anyone realized that Reliability is just GONE? Poof no more
Reliability. Kind of a nice thought.
Don S.